Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Large Language Model (LLM) agents are increasingly deployed in settings where they interact with diverse users, including those who are unclear, impatient, or reluctant to share information. However, collecting real interaction data at scale remains expensive. The field has turned to LLM-based user simulators as stand-ins, but these simulators inherit the behavior of their underlying models: cooperative and homogeneous. As a result, agents that appear strong in simulation often fail in real human interactions. To narrow this gap, we introduce Persona Policies (PPol), a plug-and-play control layer that induces realistic behavioral variation in user simulators while preserving original task goals. Rather than hand-crafting personas, we employ an evolutionary coding agent to discover persona generation programs optimized for human-likeness and behavioral coverage over real user conversations. The evolved program generates diverse, human-like personas for any task in the domain. Across 4 benchmarks--including τ2-bench Retail and Airline, ColBench, and WildChat--evolved PPol yield 28-72% absolute gains in fitness score over the baseline simulator. In blinded evaluations, annotators judged PPol users as 'human' 80.4% of the time, nearly 2x more than the baseline simulators. Training agents with PPol also improves real-world performance: our user study with live human-agent interactions showed that fine-tuning with our method boosted task success by +23% over default baselines. PPol thus offers a novel approach to strengthen simulator-based evaluation and training without changing underlying tasks.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 24 of its 43 references that are in the map. First posted on arXiv 13 May 2026.
Builds on
24 of 43 references.
Closest ancestors · 3
Same direction, newest first
- 2026RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation7 Apr
- 2026Mind the Sim2Real Gap in User Simulation for Agentic Tasks11 Mar
- 2026Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations23 Jan
Other references · 21
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
- 2024WildChat: 1M ChatGPT Interaction Logs in the Wildcited by 598
- 2025τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environmentcited by 558
- 2015Illuminating search spaces by mapping elitescited by 406
- 2025LLMs Get Lost In Multi-Turn Conversationcited by 400
- 2024Scaling Synthetic Data Creation with 1,000,000,000 Personascited by 397
- 2023MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedbackcited by 293
- 2024ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilitiescited by 272
- 2013Crowdsourcing a Word-Emotion Association Lexiconcited by 193
- 2025SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Taskscited by 108
- 2025Flipping the Dialogue: Training and Evaluating User Language Modelscited by 50
9 more
- 2025SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?cited by 45
- 2025Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profilescited by 38
- 2026SWE-chat: Coding Agent Interactions From Real Users in the Wildcited by 36
- 2023PlatoLM: Teaching LLMs in Multi-Round Dialogue via a User Simulatorcited by 28
- 2024Reliable LLM-based User Simulator for Task-Oriented Dialogue Systemscited by 24
- 2024DuetSim: Building User Simulator with Dual Large Language Models for Task-Oriented Dialoguescited by 23
- 2024On Overcoming Miscalibrated Conversational Priors in LLM-based Chatbotscited by 23
- 2025Non-Collaborative User Simulators for Tool Agentscited by 17
- 2025Impatient Users Confuse AI Agents: High-fidelity Simulations of Human Traits for Testing Agentscited by 8
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluationcited by 1
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RLcited by 1
- 2026Searching for Synergy in Shared Workspace Human-AI Collaborationcited by 0
- 2026Disclosure-Gated User Simulation for Companion-Agent Evaluationcited by 0
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agentscited by 0
- 2026RELATE: An Evaluation Framework for measuring Relational Orientation of Large Language Modelscited by 0
- 2026RELATE: An Evaluation Framework for measuring Relational Orientation of Large Language Models7 Oct 2026
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agents7 Oct 2026
- 2026Disclosure-Gated User Simulation for Companion-Agent Evaluation1 Sep 2026
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL12 Aug 2026
- 2026Searching for Synergy in Shared Workspace Human-AI Collaboration16 Jun 2026
- 2026VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation9 Jun 2026
Similar, not cited
Close in wording, no citation either way
- 2025DPRF: A Generalizable Dynamic Persona Refinement Framework for Optimizing Behavior Alignment Between Personalized LLM Role-Playing Agents and Humans
- 2025Population-Aligned Persona Generation for LLM-based Social Simulation
- 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations
- 2026A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation
- 2026From Biased Chatbots to Biased Agents: Examining Role Assignment Effects on LLM Agent Robustness
- 2025PersonaAgent: Bridging Memory and Action for Personalized LLM Agents
- 2025Implicit Behavioral Alignment of Language Agents in High-Stakes Crowd Simulations
- 2026PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems