Completeness of Unbounded Best-First Minimax and Descent Minimax
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Abstract (arXiv)
In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the literature are not able to always determine a winning strategy, even with an infinite search time. This is the case, for example, of the following algorithms: Unbounded Best-First Minimax and Descent Minimax, which are core algorithms in state-of-the-art knowledge-free reinforcement learning. They were then improved with the so-called completion technique. However, whether this technique sufficiently improves these algorithms to allow them to always determine a winning strategy remained an open question until now. To answer this question, we generalize the two algorithms (their versions using the completion technique), and we show that any algorithm of this class of algorithms computes the best strategy. Finally, we experimentally show that the completion technique improves winning performance.
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References · 5
- 2014Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backupscited by 11
- 2020Learning to Play Two-Player Perfect-Information Games without Knowledgecited by 11
- 2020Minimax Strikes Backcited by 11
- 2025Study and improvement of search algorithms in two-players perfect information gamescited by 4
- 2017A Minimax Algorithm Better Than Alpha-beta?: No and Yescited by 1
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