mlsanityData to 14 Oct 2026

Study and improvement of search algorithms in two-players perfect information games

arXiv 2505.09639 ↗First posted 6 May 2025cs.AI cs.GTcited by 4

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Abstract (arXiv)

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no study on these algorithms that evaluates the generality of their performance. We propose to address this gap in the case of two-player zero-sum games with perfect information. Furthermore, we propose a new search algorithm and we show that, for a short search time, it outperforms all studied algorithms on all games in this large experiment and that, for a medium search time, it outperforms all studied algorithms on 17 of the 22 studied games.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 4 of its 26 references that are in the map. First posted on arXiv 6 May 2025.

Builds on

4 of 26 references.

References · 4

  1. 2018Reinforcement Learning of Theorem Provingcited by 69
  2. 2019Ludii -- The Ludemic General Game Systemcited by 39
  3. 2020Monte Carlo Game Solvercited by 3
  4. 2019Comparative study of performance of parallel Alpha Beta Pruning for different architecturescited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.