Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing
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Abstract (arXiv)
A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 46 of its 52 references that are in the map. First posted on arXiv 24 Feb 2026.
Builds on
46 of 52 references.
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34 more
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Citing papers per year: 2026: 4.
4 papers.
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesiscited by 7
- 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Groundingcited by 1
- 2026Improving and Evaluating Hand-Object Interaction Detectioncited by 1
- 2026Embodied Operators and Benchmarking: Toward Reusable and Deployable Embodied Intelligence Systemscited by 0
- 2026Embodied Operators and Benchmarking: Toward Reusable and Deployable Embodied Intelligence Systems3 Jul 2026
- 2026Improving and Evaluating Hand-Object Interaction Detection16 Jun 2026
- 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding14 May 2026
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis31 Mar 2026