mlsanityData to 14 Oct 2026

Deep Feature Deformation Weights

arXiv 2601.12527 ↗First posted 18 Jan 2026cs.CV cs.GRcited by 1

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Abstract (arXiv)

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require users to know ideal handle placement apriori, which can be unintuitive and inconsistent. Handle sets cannot be adjusted easily, as weights are typically optimized through energies defined by the handles. Modern data-driven methods, on the other hand, provide semantic edits but sacrifice fine-grained control and speed. We propose a technique that achieves the best of both worlds: deep feature proximity yields smooth, visual-aware deformation weights with no additional regularization. Importantly, these weights are computed in real-time for any surface point, unlike prior methods which require expensive optimization. We introduce barycentric feature distillation, an improved feature distillation pipeline which leverages the full visual signal from shape renders to make distillation complexity robust to mesh resolution. This enables high resolution meshes to be processed in minutes versus potentially hours for prior methods. We preserve and extend classical properties through feature space constraints and locality weighting. Our field representation enables automatic visual symmetry detection, which we use to produce symmetry-preserving deformations. We show a proof-of-concept application which can produce deformations for meshes up to 1 million faces in real-time on a consumer-grade machine. Project page at https://threedle.github.io/dfd.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 17 of its 44 references that are in the map. First posted on arXiv 18 Jan 2026.

Builds on

17 of 44 references.

References · 17

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  3. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  4. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  5. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  6. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
  7. 20193DN: 3D Deformation Networkcited by 60
  8. 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 59
  9. 2023Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Featurescited by 55
  10. 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 51
  11. 2021DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinatescited by 37
  12. 2019Fast Tetrahedral Meshing in the Wildcited by 35
5 more
  1. 2018The Vector Heat Methodcited by 31
  2. 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priorscited by 25
  3. 2023Back to 3D: Few-Shot 3D Keypoint Detection with Back-Projected 2D Featurescited by 17
  4. 2024Implicit-ARAP: Efficient Handle-Guided Neural Field Deformation via Local Patch Meshingcited by 5
  5. 2023OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape Deformationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2025Handle-based Mesh Deformation Guided By Vision Language Model
  2. 2023DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors
  3. 2024MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
  4. 2026Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation
  5. 2024Leveraging Foundation Models To learn the shape of semi-fluid deformable objects
  6. 2026Image-Guided Geometric Stylization of 3D Meshes
  7. 2024ShapeFusion: A 3D diffusion model for localized shape editing
  8. 2026Fishbone: From One 3D Asset to a Million Controllable Edits