mlsanityData to 7 Oct 2026

Translating Universal Scene Descriptions into Knowledge Graphs for Robotic Environment

arXiv 2310.16737 ↗First posted 25 Oct 2023cs.RO cs.AI cs.GRcited by 7

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Abstract (arXiv)

Robots performing human-scale manipulation tasks require an extensive amount of knowledge about their surroundings in order to perform their actions competently and human-like. In this work, we investigate the use of virtual reality technology as an implementation for robot environment modeling, and present a technique for translating scene graphs into knowledge bases. To this end, we take advantage of the Universal Scene Description (USD) format which is an emerging standard for the authoring, visualization and simulation of complex environments. We investigate the conversion of USD-based environment models into Knowledge Graph (KG) representations that facilitate semantic querying and integration with additional knowledge sources.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 7 of its 23 references that are in the map. First posted on arXiv 25 Oct 2023.

Builds on

7 of 23 references.

References · 7

  1. 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
  2. 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
  3. 2020Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphscited by 83
  4. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  5. 2020Kineverse: A Symbolic Articulation Model Framework for Model-Agnostic Mobile Manipulationcited by 9
  6. 2023Understanding URDF: A Survey Based on User Experiencecited by 2
  7. 2022VRKitchen2.0-IndoorKit: A Tutorial for Augmented Indoor Scene Building in Omniversecited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 3.

7 papers.