mlsanityData to 7 Oct 2026

StreamEQA: Towards Streaming Video Understanding for Embodied Scenarios

arXiv 2512.04451 ↗First posted 4 Dec 2025cs.CVcited by 11

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Abstract (arXiv)

As embodied intelligence advances toward real-world deployment, the ability to continuously perceive and reason over streaming visual inputs becomes essential. In such settings, an agent must maintain situational awareness of its environment, comprehend the interactions with surrounding entities, and dynamically plan actions informed by past observations, current contexts, and anticipated future events. To facilitate progress in this direction, we introduce StreamEQA, the first benchmark designed for streaming video question answering in embodied scenarios. StreamEQA evaluates existing MLLMs along two orthogonal dimensions: Embodied and Streaming. Along the embodied dimension, we categorize the questions into three levels: perception, interaction, and planning, which progressively assess a model's ability to recognize fine-grained visual details, reason about agent-object interactions, and perform high-level goal-directed reasoning. For the streaming dimension, questions are divided into backward, real-time, and forward reasoning, with each mode relying on a distinct temporal context. Built upon 156 independent long videos, StreamEQA defines 42 tasks and generates approximately 21K question-answer pairs with precise timestamps through a hybrid pipeline combining automated generation and human refinement. Evaluations of 13 state-of-the-art video-LLMs reveal that, despite strong performance on conventional benchmarks, these models still struggle with streaming video understanding in embodied scenarios. We hope StreamEQA will catalyze research on streaming video understanding for embodied applications.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 40 of its 46 references that are in the map. First posted on arXiv 4 Dec 2025.

Builds on

40 of 46 references.

References · 40

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  2. 2025Qwen2.5-VL Technical Reportcited by 5,418
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  8. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
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  10. 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,375
  11. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 666
  12. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
28 more
  1. 2023MovieChat: From Dense Token to Sparse Memory for Long Video Understandingcited by 536
  2. 2024Long Context Transfer from Language to Visioncited by 502
  3. 2023NuScenes-QA: A Multi-modal Visual Question Answering Benchmark for Autonomous Driving Scenariocited by 258
  4. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  5. 2024VideoLLM-online: Online Video Large Language Model for Streaming Videocited by 216
  6. 2023Video Understanding with Large Language Models: A Surveycited by 203
  7. 2025MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipecited by 174
  8. 2024StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understandingcited by 135
  9. 2025OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?cited by 134
  10. 2023EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbonecited by 130
  11. 2025Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reactioncited by 122
  12. 2025HD-EPIC: A Highly-Detailed Egocentric Video Datasetcited by 101
  13. 2024TemporalBench: Benchmarking Fine-grained Temporal Understanding for Multimodal Video Modelscited by 96
  14. 2025TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videoscited by 90
  15. 2023EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Modelscited by 59
  16. 2024Online Video Understanding: OVBench and VideoChat-Onlinecited by 58
  17. 2024VideoLLM-MoD: Efficient Video-Language Streaming with Mixture-of-Depths Vision Computationcited by 55
  18. 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Modelscited by 50
  19. 2025EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answeringcited by 43
  20. 2023AutoEval-Video: An Automatic Benchmark for Assessing Large Vision Language Models in Open-Ended Video Question Answeringcited by 40
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  22. 2024XTrack: Multimodal Training Boosts RGB-X Video Object Trackerscited by 20
  23. 2025EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answeringcited by 19
  24. 2025ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmarkcited by 18
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  26. 2025CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoningcited by 13
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  28. 2025NeighborRetr: Balancing Hub Centrality in Cross-Modal Retrievalcited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 11.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding
  2. 2026StreamReady: Learning What to Answer and When in Long Streaming Videos
  3. 2025Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation
  4. 2026SpaTime: Streaming Vision-Language Models for Spatio-temporal Reasoning
  5. 2025StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos
  6. 2026See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning
  7. 2025StreamingCoT: A Dataset for Temporal Dynamics and Multimodal Chain-of-Thought Reasoning in Streaming VideoQA
  8. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering