mlsanityData to 14 Oct 2026

Bayesian Optimization-based Search for Agent Control in Automated Game Testing

arXiv 2508.13121 ↗First posted 18 Aug 2025cs.AIcited by 3

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Abstract (arXiv)

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the method determines the next sampling point by analyzing the data collected so far and calculates the data point that will maximize information acquisition. To support the BO process, we introduce a game testing-specific model built on top of a grid map, that features the smoothness and uncertainty estimation required by BO, however and most importantly, it does not suffer the scalability issues that traditional models carry. The experiments demonstrate that the approach significantly improves map coverage capabilities in both time efficiency and exploration distribution.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 6 of its 11 references that are in the map. First posted on arXiv 18 Aug 2025.

Builds on

6 of 11 references.

References · 6

  1. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  2. 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
  3. 2021Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agentscited by 28
  4. 2019Winning Isn't Everything: Enhancing Game Development with Intelligent Agentscited by 15
  5. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
  6. 2022Using Reinforcement Learning for Load Testing of Video Gamescited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.