Using Reinforcement Learning for Load Testing of Video Games
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Abstract (arXiv)
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games require. Recently, reinforcement learning (RL) has been exploited to partially automate functional testing. RL enables training smart agents that can even achieve super-human performance in playing games, thus being suitable to explore them looking for bugs. We investigate the possibility of using RL for load testing video games. Indeed, the goal of game testing is not only to identify functional bugs, but also to examine the game's performance, such as its ability to avoid lags and keep a minimum number of frames per second (FPS) when high-demanding 3D scenes are shown on screen. We define a methodology employing RL to train an agent able to play the game as a human while also trying to identify areas of the game resulting in a drop of FPS. We demonstrate the feasibility of our approach on three games. Two of them are used as proof-of-concept, by injecting artificial performance bugs. The third one is an open-source 3D game that we load test using the trained agent showing its potential to identify areas of the game resulting in lower FPS.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jan 2022.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 4; 2026: 3.
10 papers.
- 2022A Comparison of Reinforcement Learning Frameworks for Software Testing Taskscited by 3
- 2023Preference-conditioned Pixel-based AI Agent For Game Testingcited by 3
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testingcited by 3
- 2025Monte Carlo Beam Search for Actor-Critic Reinforcement Learning in Continuous Controlcited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2024On Automating Video Game Regression Testing by Planning and Learningcited by 1
- 2025Leveraging Reward Models for Guiding Code Review Comment Generationcited by 1
- 2025Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learningcited by 1
- 2026Play Like Champions: Counterfactual Feedback Generation in Latent Spacecited by 0
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QAcited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA28 Jul 2026
- 2026Play Like Champions: Counterfactual Feedback Generation in Latent Space30 Jun 2026
- 2025Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning15 Sep 2025
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testing18 Aug 2025
- 2025Leveraging Reward Models for Guiding Code Review Comment Generation4 Jun 2025
- 2025Monte Carlo Beam Search for Actor-Critic Reinforcement Learning in Continuous Control13 May 2025
- 2024On Automating Video Game Regression Testing by Planning and Learning16 Feb 2024
- 2023Preference-conditioned Pixel-based AI Agent For Game Testing18 Aug 2023
- 2022A Comparison of Reinforcement Learning Frameworks for Software Testing Tasks25 Aug 2022