mlsanityData to 14 Oct 2026

A Unified Framework for Motion Reasoning and Generation in Human Interaction

arXiv 2410.05628 ↗First posted 8 Oct 2024cs.AIcited by 5

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Recent advancements in large language models (LLMs) have significantly improved their ability to generate natural and contextually relevant text, enabling more human-like AI interactions. However, generating and understanding interactive human-like motion, where multiple individuals engage in coordinated movements, remains challenging due to the complexity of modeling these interactions. Additionally, a unified and versatile model is needed to handle diverse interactive scenarios, such as chat systems that dynamically adapt to user instructions and assigned roles. To address these challenges, we introduce VIM, the Versatile Interactive Motion-language model, which integrates both language and motion modalities to effectively understand, generate, and control interactive motions in multi-turn conversational contexts. Unlike previous studies that primarily focus on uni-directional tasks such as text-to-motion or motion-to-text, VIM employs a unified architecture capable of simultaneously understanding and generating both motion and text modalities. Given the absence of an appropriate dataset to support this task, we introduce Inter-MT2, a large-scale instruction-tuning dataset containing 82.7K multi-turn interactive motion instructions, covering 153K interactive motion samples. Inter-MT2 spans diverse instructional scenarios, including motion editing, question answering, and story generation, leveraging off-the-shelf large language models and motion diffusion models to construct a broad set of interactive motion instructions. We extensively evaluate the versatility of VIM across multiple interactive motion-related tasks, including motion-to-text, text-to-motion, reaction generation, motion editing, and reasoning about motion sequences.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 13 of its 47 references that are in the map. First posted on arXiv 8 Oct 2024.

Builds on

13 of 47 references.

References · 13

  1. 2024The Llama 3 Herd of Modelscited by 14,715
  2. 2024Qwen2 Technical Reportcited by 2,120
  3. 2024Gemma 2: Improving Open Language Models at a Practical Sizecited by 1,998
  4. 2024SEED-X: Multimodal Models with Unified Multi-granularity Comprehension and Generationcited by 331
  5. 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videoscited by 90
  6. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  7. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  8. 2023LLaSM: Large Language and Speech Modelcited by 58
  9. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMscited by 47
  10. 2024M3GPT: An Advanced Multimodal, Multitask Framework for Motion Comprehension and Generationcited by 38
  11. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
  12. 2024in2IN: Leveraging individual Information to Generate Human INteractionscited by 29
1 more
  1. 2024CoMM: A Coherent Interleaved Image-Text Dataset for Multimodal Understanding and Generationcited by 23

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
  2. 2024VersatileMotion: A Unified Framework for Motion Synthesis and Comprehension
  3. 2025ChatMotion: A Multimodal Multi-Agent for Human Motion Analysis
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  5. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
  6. 2023MotionGPT: Human Motion as a Foreign Language
  7. 2025Motion-R1: Enhancing Motion Generation with Decomposed Chain-of-Thought and RL Binding
  8. 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions