A Unified Analysis of First-Order Methods for Smooth Games via Integral Quadratic Constraints
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Abstract (arXiv)
The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods for smooth and strongly-monotone games and show how to design tailored quadratic constraints to get tight upper bounds of convergence rates. Using this framework, we recover the existing bound for the gradient method~(GD), derive sharper bounds for the proximal point method~(PPM) and optimistic gradient method~(OG), and provide for the first time a global convergence rate for the negative momentum method~(NM) with an iteration complexity O(kappa1.5), which matches its known lower bound. In addition, for time-varying systems, we prove that the gradient method with optimal step size achieves the fastest provable worst-case convergence rate with quadratic Lyapunov functions. Finally, we further extend our analysis to stochastic games and study the impact of multiplicative noise on different algorithms. We show that it is impossible for an algorithm with one step of memory to achieve acceleration if it only queries the gradient once per batch (in contrast with the stochastic strongly-convex optimization setting, where such acceleration has been demonstrated). However, we exhibit an algorithm which achieves acceleration with two gradient queries per batch.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Sep 2020.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 0; 2024: 1; 2025: 2; 2026: 1.
9 papers.
- 2021Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimizationcited by 31
- 2021Complex Momentum for Optimization in Gamescited by 11
- 2025Negative Stepsizes Make Gradient-Descent-Ascent Convergecited by 11
- 2021Last-Iterate Convergence of Saddle-Point Optimizers via High-Resolution Differential Equationscited by 8
- 2021Lyapunov Exponents for Diversity in Differentiable Gamescited by 8
- 2024Dissipative Gradient Descent Ascent Method: A Control Theory Inspired Algorithm for Min-max Optimizationcited by 4
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Gamescited by 3
- 2022Continuous-time Analysis for Variational Inequalities: An Overview and Desideratacited by 1
- 2026Negative Momentum for Convex-Concave Optimizationcited by 0
- 2026Negative Momentum for Convex-Concave Optimization18 Apr 2026
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games26 May 2025
- 2025Negative Stepsizes Make Gradient-Descent-Ascent Converge2 May 2025
- 2024Dissipative Gradient Descent Ascent Method: A Control Theory Inspired Algorithm for Min-max Optimization14 Mar 2024
- 2022Continuous-time Analysis for Variational Inequalities: An Overview and Desiderata14 Jul 2022
- 2021Last-Iterate Convergence of Saddle-Point Optimizers via High-Resolution Differential Equations27 Dec 2021
- 2021Lyapunov Exponents for Diversity in Differentiable Games24 Dec 2021
- 2021Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimization18 Feb 2021
- 2021Complex Momentum for Optimization in Games16 Feb 2021