mlsanityData to 14 Oct 2026

A Unified Analysis of First-Order Methods for Smooth Games via Integral Quadratic Constraints

arXiv 2009.11359 ↗First posted 23 Sep 2020math.OC cs.LG stat.MLcited by 9

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Abstract (arXiv)

The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods for smooth and strongly-monotone games and show how to design tailored quadratic constraints to get tight upper bounds of convergence rates. Using this framework, we recover the existing bound for the gradient method~(GD), derive sharper bounds for the proximal point method~(PPM) and optimistic gradient method~(OG), and provide for the first time a global convergence rate for the negative momentum method~(NM) with an iteration complexity O(kappa1.5), which matches its known lower bound. In addition, for time-varying systems, we prove that the gradient method with optimal step size achieves the fastest provable worst-case convergence rate with quadratic Lyapunov functions. Finally, we further extend our analysis to stochastic games and study the impact of multiplicative noise on different algorithms. We show that it is impossible for an algorithm with one step of memory to achieve acceleration if it only queries the gradient once per batch (in contrast with the stochastic strongly-convex optimization setting, where such acceleration has been demonstrated). However, we exhibit an algorithm which achieves acceleration with two gradient queries per batch.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Sep 2020.

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Citing papers per year: 2021: 4; 2022: 1; 2023: 0; 2024: 1; 2025: 2; 2026: 1.

9 papers.