mlsanityData to 14 Oct 2026

Alternating Regret for Online Convex Optimization

arXiv 2502.12529 ↗First posted 18 Feb 2025cs.LGcited by 4

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Abstract (arXiv)

Motivated by alternating learning dynamics in two-player games, a recent work by Cevher et al.(2024) shows that o(√T) alternating regret is possible for any T-round adversarial Online Linear Optimization (OLO) problem, and left as an open question whether the same is true for general Online Convex Optimization (OCO). We answer this question in the affirmative by showing that the continuous Hedge algorithm achieves tildeO(d^frac23T^frac13) alternating regret for any adversarial d-dimensional OCO problems. We show that this implies an alternating learning dynamic that finds a Nash equilibrium for any convex-concave zero-sum games or a coarse correlated equilibrium for any convex two-player general-sum games at a rate of tildeO(d^frac23/T^frac23). To further improve the time complexity and/or the dimension dependence, we propose another simple algorithm, Follow-the-Regularized-Leader with a regularizer whose convex conjugate is 3rd-order smooth, for OCO with smooth and self-concordant loss functions (such as linear or quadratic losses). We instantiate our algorithm with different regularizers and show that, for example, when the decision set is the ℓ2 ball, our algorithm achieves tildeO(T^frac25) alternating regret with no dimension dependence (and a better tildeO(T^frac13) bound for quadratic losses). We complement our results by showing some algorithm-specific alternating regret lower bounds, including a somewhat surprising Omega(√T) lower bound for a Regret Matching variant that is widely used in alternating learning dynamics.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Feb 2025.

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Citing papers per year: 2025: 2; 2026: 2.

4 papers.