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Improving Novel view synthesis of 360^circ Scenes in Extremely Sparse Views by Jointly Training Hemisphere Sampled Synthetic Images

arXiv 2505.19264 ↗First posted 25 May 2025cs.CVcited by 0

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Abstract (arXiv)

Novel view synthesis in 360^circ scenes from extremely sparse input views is essential for applications like virtual reality and augmented reality. This paper presents a novel framework for novel view synthesis in extremely sparse-view cases. As typical structure-from-motion methods are unable to estimate camera poses in extremely sparse-view cases, we apply DUSt3R to estimate camera poses and generate a dense point cloud. Using the poses of estimated cameras, we densely sample additional views from the upper hemisphere space of the scenes, from which we render synthetic images together with the point cloud. Training 3D Gaussian Splatting model on a combination of reference images from sparse views and densely sampled synthetic images allows a larger scene coverage in 3D space, addressing the overfitting challenge due to the limited input in sparse-view cases. Retraining a diffusion-based image enhancement model on our created dataset, we further improve the quality of the point-cloud-rendered images by removing artifacts. We compare our framework with benchmark methods in cases of only four input views, demonstrating significant improvement in novel view synthesis under extremely sparse-view conditions for 360^circ scenes.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 27 references that are in the map. First posted on arXiv 25 May 2025.

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20 of 27 references.

References · 20

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  6. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  8. 2021SwinIR: Image Restoration Using Swin Transformercited by 1,887
  9. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  10. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  11. 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
  12. 2023MVImgNet: A Large-scale Dataset of Multi-view Imagescited by 220
8 more
  1. 2018The Contextual Loss for Image Transformation with Non-Aligned Datacited by 135
  2. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  3. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  4. 2024RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videoscited by 115
  5. 2024GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splattingcited by 59
  6. 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
  7. 2023iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matchingcited by 13
  8. 2024Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priorscited by 7

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  1. 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
  2. 2025Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
  3. 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models
  4. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
  5. 2024Gaussian Scenes: Pose-Free Sparse-View Scene Reconstruction using Depth-Enhanced Diffusion Priors
  6. 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images
  7. 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views
  8. 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting