Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
This work presents a Hierarchical Multi-Agent Reinforcement Learning framework for analyzing simulated air combat scenarios involving heterogeneous agents. The objective is to identify effective Courses of Action that lead to mission success within preset simulations, thereby enabling the exploration of real-world defense scenarios at low cost and in a safe-to-fail setting. Applying deep Reinforcement Learning in this context poses specific challenges, such as complex flight dynamics, the exponential size of the state and action spaces in multi-agent systems, and the capability to integrate real-time control of individual units with look-ahead planning. To address these challenges, the decision-making process is split into two levels of abstraction: low-level policies control individual units, while a high-level commander policy issues macro commands aligned with the overall mission targets. This hierarchical structure facilitates the training process by exploiting policy symmetries of individual agents and by separating control from command tasks. The low-level policies are trained for individual combat control in a curriculum of increasing complexity. The high-level commander is then trained on mission targets given pre-trained control policies. The empirical validation confirms the advantages of the proposed framework.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 68 references that are in the map. First posted on arXiv 13 May 2025.
Builds on
13 of 68 references.
References · 13
- 2017Attention Is All You Needcited by 60,361
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,057
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
- 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2023Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?cited by 18
- 2023Hierarchical Multi-Agent Reinforcement Learning for Air Combat Maneuveringcited by 5
1 more
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2025Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning
- 2025A Hierarchical Reinforcement Learning Framework for Multi-UAV Combat Using Leader-Follower Strategy
- 2025Light Aircraft Game : Basic Implementation and training results analysis
- 2026Evolutionary Enhanced Multi-Agent Reinforcement Learning for Cooperative Air Combat
- 2025A Hierarchical Hybrid AI Approach: Integrating Deep Reinforcement Learning and Scripted Agents in Combat Simulations
- 2024Mastering the Digital Art of War: Developing Intelligent Combat Simulation Agents for Wargaming Using Hierarchical Reinforcement Learning
- 2026DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat
- 2026Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning ↗