Mastering the Digital Art of War: Developing Intelligent Combat Simulation Agents for Wargaming Using Hierarchical Reinforcement Learning
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces limitations in handling the complexity inherent in combat simulations. This dissertation proposes a comprehensive approach, including targeted observation abstractions, multi-model integration, a hybrid AI framework, and an overarching hierarchical reinforcement learning (HRL) framework. Our localized observation abstraction using piecewise linear spatial decay simplifies the RL problem, enhancing computational efficiency and demonstrating superior efficacy over traditional global observation methods. Our multi-model framework combines various AI methodologies, optimizing performance while still enabling the use of diverse, specialized individual behavior models. Our hybrid AI framework synergizes RL with scripted agents, leveraging RL for high-level decisions and scripted agents for lower-level tasks, enhancing adaptability, reliability, and performance. Our HRL architecture and training framework decomposes complex problems into manageable subproblems, aligning with military decision-making structures. Although initial tests did not show improved performance, insights were gained to improve future iterations. This study underscores AI's potential to revolutionize wargaming, emphasizing the need for continued research in this domain.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 23 Aug 2024.
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