mlsanityData to 14 Oct 2026

Light Aircraft Game : Basic Implementation and training results analysis

arXiv 2506.14164 ↗First posted 17 Jun 2025cs.LG cs.MAcited by 1

On the map: Deep reinforcement learning methods → RL for robot navigation and UAV control

Abstract (arXiv)

This paper investigates multi-agent reinforcement learning (MARL) in a partially observable, cooperative-competitive combat environment known as LAG. We describe the environment's setup, including agent actions, hierarchical controls, and reward design across different combat modes such as No Weapon and ShootMissile. Two representative algorithms are evaluated: HAPPO, an on-policy hierarchical variant of PPO, and HASAC, an off-policy method based on soft actor-critic. We analyze their training stability, reward progression, and inter-agent coordination capabilities. Experimental results show that HASAC performs well in simpler coordination tasks without weapons, while HAPPO demonstrates stronger adaptability in more dynamic and expressive scenarios involving missile combat. These findings provide insights into the trade-offs between on-policy and off-policy methods in multi-agent settings.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods. Builds on 6 of its 9 references that are in the map. First posted on arXiv 17 Jun 2025.

Builds on

6 of 9 references.

References · 6

  1. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  2. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 294
  3. 2021Trust Region Policy Optimisation in Multi-Agent Reinforcement Learningcited by 186
  4. 2020FACMAC: Factored Multi-Agent Centralised Policy Gradientscited by 178
  5. 2017A Deep Reinforcement Learning Framework for the Financial Portfolio Management Problemcited by 128
  6. 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 119

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2025Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning
  2. 2025Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning
  3. 2026DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat
  4. 2026Evolutionary Enhanced Multi-Agent Reinforcement Learning for Cooperative Air Combat
  5. 2025A Hierarchical Reinforcement Learning Framework for Multi-UAV Combat Using Leader-Follower Strategy
  6. 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making
  7. 2026Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning ↗
  8. 2023A Model-Based Solution to the Offline Multi-Agent Reinforcement Learning Coordination Problem