mlsanityData to 14 Oct 2026

A Hierarchical Hybrid AI Approach: Integrating Deep Reinforcement Learning and Scripted Agents in Combat Simulations

arXiv 2512.00249 ↗First posted 28 Nov 2025cs.LG cs.AI cs.MAcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently being introduced. While scripted agents offer predictability and consistency in controlled environments, they fall short in dynamic, complex scenarios due to their inherent inflexibility. Conversely, RL agents excel in adaptability and learning, offering potential improvements in handling unforeseen situations, but suffer from significant challenges such as black-box decision-making processes and scalability issues in larger simulation environments. This paper introduces a novel hierarchical hybrid artificial intelligence (AI) approach that synergizes the reliability and predictability of scripted agents with the dynamic, adaptive learning capabilities of RL. By structuring the AI system hierarchically, the proposed approach aims to utilize scripted agents for routine, tactical-level decisions and RL agents for higher-level, strategic decision-making, thus addressing the limitations of each method while leveraging their individual strengths. This integration is shown to significantly improve overall performance, providing a robust, adaptable, and effective solution for developing and training intelligent agents in complex simulation environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 28 Nov 2025.

Builds on

0 of 0 references.

No references here yet.

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2024Mastering the Digital Art of War: Developing Intelligent Combat Simulation Agents for Wargaming Using Hierarchical Reinforcement Learning
  2. 2024Scaling Intelligent Agents in Combat Simulations for Wargaming
  3. 2025Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning
  4. 2025Coordinated Strategies in Realistic Air Combat by Hierarchical Multi-Agent Reinforcement Learning
  5. 2024Scaling Artificial Intelligence for Digital Wargaming in Support of Decision-Making
  6. 2024Localized Observation Abstraction Using Piecewise Linear Spatial Decay for Reinforcement Learning in Combat Simulations
  7. 2026Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution
  8. 2025Reinforcement Learning Agent for a 2D Shooter Game