mlsanityData to 7 Oct 2026

Simulating Fluids in Real-World Still Images

arXiv 2204.11335 ↗First posted 24 Apr 2022cs.CVcited by 15

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Abstract (arXiv)

In this work, we tackle the problem of real-world fluid animation from a still image. The key of our system is a surface-based layered representation deriving from video decomposition, where the scene is decoupled into a surface fluid layer and an impervious background layer with corresponding transparencies to characterize the composition of the two layers. The animated video can be produced by warping only the surface fluid layer according to the estimation of fluid motions and recombining it with the background. In addition, we introduce surface-only fluid simulation, a 2.5D fluid calculation version, as a replacement for motion estimation. Specifically, we leverage the triangular mesh based on a monocular depth estimator to represent the fluid surface layer and simulate the motion in the physics-based framework with the inspiration of the classic theory of the hybrid Lagrangian-Eulerian method, along with a learnable network so as to adapt to complex real-world image textures. We demonstrate the effectiveness of the proposed system through comparison with existing methods in both standard objective metrics and subjective ranking scores. Extensive experiments not only indicate our method's competitive performance for common fluid scenes but also better robustness and reasonability under complex transparent fluid scenarios. Moreover, as the proposed surface-based layer representation and surface-only fluid simulation naturally disentangle the scene, interactive editing such as adding objects to the river and texture replacing could be easily achieved with realistic results.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 22 of its 45 references that are in the map. First posted on arXiv 24 Apr 2022.

Builds on

22 of 45 references.

References · 22

  1. 2022Generative Adversarial Networkscited by 5,603
  2. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  4. 2014Conditional Generative Adversarial Netscited by 2,152
  5. 2019Semantic Image Synthesis with Spatially-Adaptive Normalizationcited by 1,295
  6. 2017PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volumecited by 966
  7. 2016FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networkscited by 780
  8. 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 731
  9. 2017Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networkscited by 707
  10. 2018Image Inpainting for Irregular Holes Using Partial Convolutionscited by 505
  11. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  12. 2020Softmax Splatting for Video Frame Interpolationcited by 276
10 more
  1. 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
  2. 2016Variational Autoencoder for Deep Learning of Images, Labels and Captionscited by 137
  3. 2019SelFlow: Self-Supervised Learning of Optical Flowcited by 128
  4. 2019Video Generation from Single Semantic Label Mapcited by 54
  5. 2020Animating Pictures with Eulerian Motion Fieldscited by 54
  6. 2021Omnimatte: Associating Objects and Their Effects in Videocited by 50
  7. 2021Controllable Animation of Fluid Elements in Still Imagescited by 44
  8. 2015Dense Optical Flow Prediction from a Static Imagecited by 36
  9. 2019Self-Supervised Learning via Conditional Motion Propagationcited by 20
  10. 2021Ships, Splashes, and Waves on a Vast Oceancited by 2

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Citing papers per year: 2023: 6; 2024: 3; 2025: 3; 2026: 3.

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