mlsanityData to 7 Oct 2026

Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM

arXiv 2504.04844 ↗First posted 7 Apr 2025cs.RO cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static representation of scenes, current 3DGS-based SLAM encounters issues with pose drift and failure to reconstruct accurate maps in dynamic environments. To address this problem, we present D4DGS-SLAM, the first SLAM method based on 4DGS map representation for dynamic environments. By incorporating the temporal dimension into scene representation, D4DGS-SLAM enables high-quality reconstruction of dynamic scenes. Utilizing the dynamics-aware InfoModule, we can obtain the dynamics, visibility, and reliability of scene points, and filter out unstable dynamic points for tracking accordingly. When optimizing Gaussian points, we apply different isotropic regularization terms to Gaussians with varying dynamic characteristics. Experimental results on real-world dynamic scene datasets demonstrate that our method outperforms state-of-the-art approaches in both camera pose tracking and map quality.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 26 of its 29 references that are in the map. First posted on arXiv 7 Apr 2025.

Builds on

26 of 29 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
  4. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  5. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  6. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  7. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  9. 2023Gaussian Splatting SLAMcited by 410
  10. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  11. 2021GMFlow: Learning Optical Flow via Global Matchingcited by 324
  12. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
14 more
  1. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  2. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
  3. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  4. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  5. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  6. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 130
  7. 2018DS-SLAM: A Semantic Visual SLAM towards Dynamic Environmentscited by 90
  8. 2024LEAP-VO: Long-term Effective Any Point Tracking for Visual Odometrycited by 54
  9. 2020VDO-SLAM: A Visual Dynamic Object-aware SLAM Systemcited by 39
  10. 2020FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flowcited by 36
  11. 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
  12. 2024RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fieldscited by 22
  13. 2021AirDOS: Dynamic SLAM benefits from Articulated Objectscited by 21
  14. 2024NID-SLAM: Neural Implicit Representation-based RGB-D SLAM in dynamic environmentscited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.