mlsanityData to 14 Oct 2026

Reinforcement Learning Environment with LLM-Controlled Adversary in D&D 5th Edition Combat

arXiv 2503.15726 ↗First posted 19 Mar 2025cs.AIcited by 3

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Abstract (arXiv)

The objective of this study is to design and implement a reinforcement learning (RL) environment using D&D 5E combat scenarios to challenge smaller RL agents through interaction with a robust adversarial agent controlled by advanced Large Language Models (LLMs) like GPT-4o and LLaMA 3 8B. This research employs Deep Q-Networks (DQN) for the smaller agents, creating a testbed for strategic AI development that also serves as an educational tool by simulating dynamic and unpredictable combat scenarios. We successfully integrated sophisticated language models into the RL framework, enhancing strategic decision-making processes. Our results indicate that while RL agents generally outperform LLM-controlled adversaries in standard metrics, the strategic depth provided by LLMs significantly enhances the overall AI capabilities in this complex, rule-based setting. The novelty of our approach and its implications for mastering intricate environments and developing adaptive strategies are discussed, alongside potential innovations in AI-driven interactive simulations. This paper aims to demonstrate how integrating LLMs can create more robust and adaptable AI systems, providing valuable insights for further research and educational applications.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 9 of its 15 references that are in the map. First posted on arXiv 19 Mar 2025.

Builds on

9 of 15 references.

References · 9

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  4. 2024Reinforcement learningcited by 247
  5. 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 187
  6. 2023Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questionscited by 30
  7. 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Informationcited by 18
  8. 2021Reinforcement Learning In Two Player Zero Sum Simultaneous Action Gamescited by 4
  9. 2020Re-conceptualising the Language Game Paradigm in the Framework of Multi-Agent Reinforcement Learningcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.

Similar, not cited

Close in wording, no citation either way

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  2. 2026Learning to Play Blackjack: A Curriculum Learning Perspective
  3. 2026Hybrid LLM-Augmented Reinforcement Learning Agents for Complex Sequential Decision Tasks
  4. 2025Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization V
  5. 2024Aligning Agents like Large Language Models
  6. 2025Large Language Model-Based Reward Design for Deep Reinforcement Learning-Driven Autonomous Cyber Defense
  7. 2026Exploration Hacking: Can LLMs Learn to Resist RL Training?
  8. 2026TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents