TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehicle
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Abstract (arXiv)
Significant work has been done on advancing localization and mapping in underwater environments. Still, state-of-the-art methods are challenged by low-texture environments, which is common for underwater settings. This makes it difficult to use existing methods in diverse, real-world scenes. In this paper, we present TURTLMap, a novel solution that focuses on textureless underwater environments through a real-time localization and mapping method. We show that this method is low-cost, and capable of tracking the robot accurately, while constructing a dense map of a low-textured environment in real-time. We evaluate the proposed method using real-world data collected in an indoor water tank with a motion capture system and ground truth reference map. Qualitative and quantitative results validate the proposed system achieves accurate and robust localization and precise dense mapping, even when subject to wave conditions. The project page for TURTLMap is https://umfieldrobotics.github.io/TURTLMap.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Aug 2024.
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Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Frameworkcited by 10
- 2025Image-Based Relocalization and Alignment for Long-Term Monitoring of Dynamic Underwater Environmentscited by 3
- 2025PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environmentscited by 2
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Modelscited by 2
- 2025FishDetector-R1: Unified MLLM-Based Framework with Reinforcement Fine-Tuning for Weakly Supervised Fish Detection, Segmentation, and Countingcited by 0
- 2026Long-Term Multi-Session 3D Reconstruction Under Substantial Appearance Changecited by 0
- 2026ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splattingcited by 0
- 2026ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splatting13 Apr 2026
- 2026Long-Term Multi-Session 3D Reconstruction Under Substantial Appearance Change24 Feb 2026
- 2025FishDetector-R1: Unified MLLM-Based Framework with Reinforcement Fine-Tuning for Weakly Supervised Fish Detection, Segmentation, and Counting1 Dec 2025
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models9 Mar 2025
- 2025Image-Based Relocalization and Alignment for Long-Term Monitoring of Dynamic Underwater Environments6 Mar 2025
- 2025OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework3 Mar 2025
- 2025PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments13 Feb 2025