mlsanityData to 14 Oct 2026

Towards Scaling Marine Perception with Synthetic Data

arXiv 2609.20680 ↗First posted 17 Sep 2026cs.RO cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 17 Sep 2026.

Builds on

23 of 43 references.

References · 23

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2020End-to-End Object Detection with Transformerscited by 7,414
  3. 2017Non-local Neural Networkscited by 2,293
  4. 2024YOLOv9: Learning What You Want to Learn Using Programmable Gradient Informationcited by 425
  5. 2018Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomizationcited by 294
  6. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  7. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 199
  8. 2016Driving in the Matrix: Can Virtual Worlds Replace Human-Generated Annotations for Real World Tasks?cited by 194
  9. 2023UNav-Sim: A Visually Realistic Underwater Robotics Simulator and Synthetic Data-generation Frameworkcited by 17
  10. 2025Stonefish: Supporting Machine Learning Research in Marine Roboticscited by 11
  11. 2025OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Frameworkcited by 10
  12. 2024Underwater Object Detection in the Era of Artificial Intelligence: Current, Challenge, and Futurecited by 8
11 more
  1. 2025MarineGym: A High-Performance Reinforcement Learning Platform for Underwater Roboticscited by 8
  2. 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoderscited by 7
  3. 2023STARS: Zero-shot Sim-to-Real Transfer for Segmentation of Shipwrecks in Sonar Imagerycited by 4
  4. 2024Syn2Real Domain Generalization for Underwater Mine-like Object Detection Using Side-Scan Sonarcited by 4
  5. 2025Underwater Robotic Simulators Review for Autonomous System Developmentcited by 4
  6. 2026SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAMcited by 4
  7. 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Modelscited by 2
  8. 2025A Preview of HoloOcean 2.0cited by 2
  9. 2023SynTable: A Synthetic Data Generation Pipeline for Unseen Object Amodal Instance Segmentation of Cluttered Tabletop Scenescited by 1
  10. 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweepingcited by 1
  11. 2026LOTUSim: Multi-Domain Simulator for Marine Roboticscited by 1

Built on by

Not cited yet.