Seeing A 3D World in A Grain of Sand
Not on the map. Why?
Abstract (arXiv)
We present a snapshot imaging technique for recovering 3D surrounding views of miniature scenes. Due to their intricacy, miniature scenes with objects sized in millimeters are difficult to reconstruct, yet miniatures are common in life and their 3D digitalization is desirable. We design a catadioptric imaging system with a single camera and eight pairs of planar mirrors for snapshot 3D reconstruction from a dollhouse perspective. We place paired mirrors on nested pyramid surfaces for capturing surrounding multi-view images in a single shot. Our mirror design is customizable based on the size of the scene for optimized view coverage. We use the 3D Gaussian Splatting (3DGS) representation for scene reconstruction and novel view synthesis. We overcome the challenge posed by our sparse view input by integrating visual hull-derived depth constraint. Our method demonstrates state-of-the-art performance on a variety of synthetic and real miniature scenes.
Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 15 of its 42 references that are in the map. First posted on arXiv 1 Mar 2025.
Builds on
15 of 42 references.
References · 15
- 2023Segment Anythingcited by 8,195
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,490
- 2024Depth Anything V2cited by 1,399
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 317
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023HUGS: Human Gaussian Splatscited by 154
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.