GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Control
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Abstract (arXiv)
Developing bipedal robots capable of traversing diverse real-world terrains presents a fundamental robotics challenge, as existing methods using predefined height maps and static environments fail to address the complexity of unstructured landscapes. To bridge this gap, we propose GenTe, a framework for generating physically realistic and adaptable terrains to train generalizable locomotion policies. GenTe constructs an atomic terrain library that includes both geometric and physical terrains, enabling curriculum training for reinforcement learning-based locomotion policies. By leveraging function-calling techniques and reasoning capabilities of Vision-Language Models (VLMs), GenTe generates complex, contextually relevant terrains from textual and graphical inputs. The framework introduces realistic force modeling for terrain interactions, capturing effects such as soil sinkage and hydrodynamic resistance. To the best of our knowledge, GenTe is the first framework that systemically generates simulation environments for legged robot locomotion control. Additionally, we introduce a benchmark of 100 generated terrains. Experiments demonstrate improved generalization and robustness in bipedal robot locomotion.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 25 references that are in the map. First posted on arXiv 14 Apr 2025.
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References · 13
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2024The Llama 3 Herd of Modelscited by 14,715
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
- 2024DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learningcited by 116
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 59
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotioncited by 47
- 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulationcited by 43
- 2021VILENS: Visual, Inertial, Lidar, and Leg Odometry for All-Terrain Legged Robotscited by 25
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- 2025Learning Terrain Aware Bipedal Locomotion via Reduced Dimensional Perceptual Representations
- 2025Learning Terrain-Specialized Policies for Adaptive Locomotion in Challenging Environments
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
- 2024BiRoDiff: Diffusion policies for bipedal robot locomotion on unseen terrains
- 2024Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains
- 2026MILD: Tractable Terrain Modeling for Learning Improved Bipedal Locomotion on Deformable Surfaces ↗
- 2026T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion ↗
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotion