mlsanityData to 14 Oct 2026

Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis

arXiv 2410.01096 ↗First posted 1 Oct 2024cs.HC cs.AIcited by 3

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Abstract (arXiv)

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have been prior game development tools focused on accessibility, they generally still require programming, or have major limitations in terms of the kinds of games they can make. In this paper we introduce Mechanic Maker, a tool for creating a wide-range of game mechanics without programming. It instead relies on a backend symbolic learning system to synthesize game mechanics from examples. We conducted a user study to evaluate the benefits of the tool for participants with a variety of programming and game development experience. Our results demonstrated that participants' ability to use the tool was unrelated to programming ability. We conclude that tools like ours could help democratize game development, making the practice accessible regardless of programming skills.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 8 of its 43 references that are in the map. First posted on arXiv 1 Oct 2024.

Builds on

8 of 43 references.

References · 8

  1. 2018World Modelscited by 1,513
  2. 2020Conceptual Game Expansioncited by 11
  3. 2023Lode Encoder: AI-constrained co-creativitycited by 6
  4. 2019Evaluation of a Recommender System for Assisting Novice Game Designerscited by 5
  5. 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rulescited by 4
  6. 2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Toolscited by 3
  7. 2021Toward Co-creative Dungeon Generation via Transfer Learningcited by 1
  8. 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systemscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.