Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Search
On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning
Abstract (arXiv)
Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but struggle with tasks that require detailed planning and decision-making in complex action spaces. We introduce STRATEGIST, a novel approach that integrates the strengths of both methods. Our approach leverages LLMs to search and update high-level strategies (as text), which are then refined and executed by low-level Monte Carlo Tree Search (MCTS). STRATEGIST is a generalizable framework to optimize the strategy through population-based self-play simulations without the need for any training data. We demonstrate the effectiveness of STRATEGIST in learning optimal strategies for competitive, multi-turn games with partial information, including Game of Pure Strategy (GOPS) and multi-agent, hidden-identity discussion games like The Resistance: Avalon. Our results show that agents equipped with STRATEGIST outperform those trained with traditional RL methods, other LLM-based skill acquisition techniques, pre-existing LLM agents across both game environments and achieves comparable performance against human players.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 25 of its 53 references that are in the map. First posted on arXiv 20 Aug 2024.
Builds on
25 of 53 references.
Closest ancestors · 2
Same direction, newest first
- 2024Self-playing Adversarial Language Game Enhances LLM Reasoning16 Apr
- 2023Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback17 May
Other references · 23
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2018HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answeringcited by 3,686
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
- 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,422
- 2018FEVER: a large-scale dataset for Fact Extraction and VERificationcited by 1,362
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2023Language to Rewards for Robotic Skill Synthesiscited by 307
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
11 more
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
- 2024LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworkscited by 178
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
- 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 102
- 2023Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiationcited by 94
- 2024Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimizationcited by 93
- 2023KoLA: Carefully Benchmarking World Knowledge of Large Language Modelscited by 85
- 2023AvalonBench: Evaluating LLMs Playing the Game of Avaloncited by 45
- 2024Enhance Reasoning for Large Language Models in the Game Werewolfcited by 44
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 42
- 2024Skill Set Optimization: Reinforcing Language Model Behavior via Transferable Skillscited by 24
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Citing papers per year: 2024: 2; 2025: 9; 2026: 5.
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- 2025Agent-R: Training Language Model Agents to Reflect via Iterative Self-Trainingcited by 74
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
- 2025Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RLcited by 11
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- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Gamescited by 3
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 2
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- 2026Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanics10 Aug 2026
- 2026Actor-Curator: Co-adaptive Curriculum Learning via Policy-Improvement Bandits for RL Post-Training24 Feb 2026
- 2025Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents6 Nov 2025
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games10 Oct 2025
- 2025Constraints-of-Thought: A Framework for Constrained Reasoning in Language-Model-Guided Search10 Oct 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025ReflecSched: Solving Dynamic Flexible Job-Shop Scheduling via LLM-Powered Hierarchical Reflection3 Aug 2025
- 2025Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RL23 May 2025
- 2025DISC: Dynamic Decomposition Improves LLM Inference Scaling23 Feb 2025
4 more
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototyping10 Feb 2025
- 2025Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training20 Jan 2025
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios5 Dec 2024
- 2024Random Policy Enables In-Context Reinforcement Learning within Trust Horizons25 Oct 2024
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
- 2025Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agentscited by 0
- 2026Harness as a Language: A Minimalist Agent Framework With Maximal Expressivitycited by 0
- 2026Shockingly Simple Self-retrospection Improves Agentic Models Without RLcited by 0
- 2026Shockingly Simple Self-retrospection Improves Agentic Models Without RL28 Sep 2026
- 2026Harness as a Language: A Minimalist Agent Framework With Maximal Expressivity22 Sep 2026
- 2025Agentmandering: A Game-Theoretic Framework for Fair Redistricting via Large Language Model Agents6 Nov 2025
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios5 Dec 2024
- 2025Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RLcited by 11
- 2025DISC: Dynamic Decomposition Improves LLM Inference Scalingcited by 9
- 2026Actor-Curator: Co-adaptive Curriculum Learning via Policy-Improvement Bandits for RL Post-Trainingcited by 7
- 2025ReflecSched: Solving Dynamic Flexible Job-Shop Scheduling via LLM-Powered Hierarchical Reflectioncited by 5
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Gamescited by 3
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 2
- 2024Random Policy Enables In-Context Reinforcement Learning within Trust Horizonscited by 1
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
- 2026Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanicscited by 0
- 2026Avalon-ToM-Bench: Evaluating Fine-Grained Theory of Mind via Asymmetric Game Mechanics10 Aug 2026
- 2026Actor-Curator: Co-adaptive Curriculum Learning via Policy-Improvement Bandits for RL Post-Training24 Feb 2026
- 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games10 Oct 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025ReflecSched: Solving Dynamic Flexible Job-Shop Scheduling via LLM-Powered Hierarchical Reflection3 Aug 2025
- 2025Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RL23 May 2025
- 2025DISC: Dynamic Decomposition Improves LLM Inference Scaling23 Feb 2025
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototyping10 Feb 2025
- 2024Random Policy Enables In-Context Reinforcement Learning within Trust Horizons25 Oct 2024
Similar, not cited
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- 2024Large Language Models as Agents in Two-Player Games
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