mlsanityData to 14 Oct 2026

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System

arXiv 2308.13538 ↗First posted 16 Aug 2023cs.IR cs.AI cs.CLcited by 6

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Abstract (arXiv)

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 4 of its 20 references that are in the map. First posted on arXiv 16 Aug 2023.

Builds on

4 of 20 references.

References · 4

  1. 2016ConceptNet 5.5: An Open Multilingual Graph of General Knowledgecited by 1,067
  2. 2021Prompt Programming for Large Language Models: Beyond the Few-Shot Paradigmcited by 606
  3. 2019General Video Game Rule Generationcited by 17
  4. 2019Pitako -- Recommending Game Design Elements in Cicerocited by 4

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Citing papers per year: 2024: 5; 2025: 1.

6 papers.