mlsanityData to 7 Oct 2026

Conceptual Game Expansion

arXiv 2002.09636 ↗First posted 22 Feb 2020cs.AIcited by 11

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Abstract (arXiv)

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author. In this paper, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study we demonstrate that these novel games are indistinguishable from human games in terms of challenge, and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Feb 2020.

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Citing papers per year: 2021: 3; 2022: 1; 2023: 2; 2024: 3; 2025: 2.

11 papers.