Conceptual Game Expansion
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Abstract (arXiv)
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author. In this paper, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study we demonstrate that these novel games are indistinguishable from human games in terms of challenge, and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Feb 2020.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 2; 2024: 3; 2025: 2.
11 papers.
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rulescited by 4
- 2021Adversarial Random Forest Classifier for Automated Game Designcited by 3
- 2024Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesiscited by 3
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 2
- 2021Conceptual Expansion Neural Architecture Search (CENAS)cited by 1
- 2022Latent Combinational Game Designcited by 0
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototyping10 Feb 2025
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis1 Oct 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules18 Sep 2023
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)1 May 2023
- 2022Latent Combinational Game Design28 Jun 2022
- 2021Conceptual Expansion Neural Architecture Search (CENAS)7 Oct 2021
- 2021Adversarial Random Forest Classifier for Automated Game Design26 Jul 2021
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEs17 Jun 2021