mlsanityData to 14 Oct 2026

GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects

arXiv 2412.17804 ↗First posted 23 Dec 2024cs.CV cs.GRcited by 4

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Abstract (arXiv)

We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that represents continuous piece of matter, accounting for realistic deformations without idealized assumptions. To improve computational efficiency and fidelity, we employ a hierarchical structure that further organizes kernels into CMSs with explicit formulations, enabling a coarse-to-fine simulation approach. This structure significantly reduces computational overhead while preserving detailed dynamics. In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations. To validate our approach, we present a new dataset, READY, containing multi-view videos of real-world elastic deformations. Experimental results demonstrate that GausSim achieves superior performance compared to existing physics-driven baselines, offering a practical and accurate solution for simulating complex dynamic behaviors. Code and model are available at our project page: https://www.mmlab-ntu.com/project/gausim/index.html .

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 31 of its 50 references that are in the map. First posted on arXiv 23 Dec 2024.

Builds on

31 of 50 references.

References · 31

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  3. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  4. 2020Learning to Simulate Complex Physics with Graph Networkscited by 880
  5. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
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  7. 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 220
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  10. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
  11. 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 185
  12. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
19 more
  1. 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
  2. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
  3. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  4. 2016A Differentiable Physics Engine for Deep Learning in Roboticscited by 108
  5. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
  6. 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
  7. 2024TC4D: Trajectory-Conditioned Text-to-4D Generationcited by 77
  8. 2021DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cuttingcited by 64
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  11. 2023FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulationcited by 40
  12. 2024Physically Compatible 3D Object Modeling from a Single Imagecited by 39
  13. 2022Virtual Elastic Objectscited by 35
  14. 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamicscited by 32
  15. 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
  16. 2023Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single Imagecited by 19
  17. 2023Towards Multi-Layered 3D Garments Animationcited by 16
  18. 2022Transformer with Implicit Edges for Particle-based Physics Simulationcited by 15
  19. 2024UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environmentscited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.