mlsanityData to 7 Oct 2026

SAGE: Structured Strategic Reasoning for Efficient LLM Game Playing

arXiv 2609.34342 ↗First posted 28 Sep 2026cs.AIcited by 0

On the map: LLM reasoning → Reasoning for agents, planning and code

Abstract (arXiv)

A strong LLM strategic agent should reason prospectively over uncertain futures, adapt its strategy to opponents' behavioral tendencies, and continuously recalibrate its decision process from interaction experience. However, incorporating these sources in free-form reasoning could lead to unsupported strategic assumptions, inconsistent opponent estimates, and harmful interference from irrelevant historical interactions. To address these issues, we propose SAGE, a training-free inference-time framework that structures LLM strategic reasoning around three coordinated operations: anchor, adapt, and recalibrate. SAGE first anchors reasoning to an equilibrium policy that provides a strategically valid prior. It then conditions deviations from this anchor on a soft belief over opponent behavioral tendencies, enabling opponent-specific exploitation. Finally, SAGE distills strategically related interactions into counterfactual hypotheses about previously missing considerations, allowing past experience to recalibrate the model's reasoning. We evaluate SAGE on three repeated imperfect-information games: Leduc Hold'em, Liar's Dice, and Goofspiel, against various opponent types in each game. Compared with reasoning-intensive LLM agents, including Suspicion-Agent, ReTA, Agent-Pro, EMO, and Hypothetical Minds, SAGE achieves up to a 127.6% payoff improvement in Liar's Dice while reducing input and output token usage by up to 80% and 90%, respectively. In direct match-up play, it attains non-negative mean payoff against 5/10, 8/10, and 8/10 evaluated opponents in Leduc Hold'em, Liar's Dice, and Goofspiel, respectively, while using relatively fewer tokens. Code is available at https://github.com/chenzhwsysu57/SAGE.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 11 of its 48 references that are in the map. First posted on arXiv 28 Sep 2026.

Builds on

11 of 48 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Mastering Board Games by External and Internal Planning with Language Models2 Dec

Other references · 10

  1. 2025Qwen3 Technical Reportcited by 8,195
  2. 2023Theory of Mind for Multi-Agent Collaboration via Large Language Modelscited by 129
  3. 2024Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimizationcited by 93
  4. 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 67
  5. 2024Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Modelscited by 45
  6. 2024Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Searchcited by 16
  7. 2025Can Large Language Models Master Complex Card Games?cited by 4
  8. 2026Scaling Inference-Time Computation via Opponent Simulation: Enabling Online Strategic Adaptation in Repeated Negotiationcited by 2
  9. 2026StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Gamescited by 2
  10. 2025PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mindcited by 1

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