mlsanityData to 7 Oct 2026

Contact Energy Based Hindsight Experience Prioritization

arXiv 2312.02677 ↗First posted 5 Dec 2023cs.RO cs.AIcited by 1

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Abstract (arXiv)

Multi-goal robot manipulation tasks with sparse rewards are difficult for reinforcement learning (RL) algorithms due to the inefficiency in collecting successful experiences. Recent algorithms such as Hindsight Experience Replay (HER) expedite learning by taking advantage of failed trajectories and replacing the desired goal with one of the achieved states so that any failed trajectory can be utilized as a contribution to learning. However, HER uniformly chooses failed trajectories, without taking into account which ones might be the most valuable for learning. In this paper, we address this problem and propose a novel approach Contact Energy Based Prioritization~(CEBP) to select the samples from the replay buffer based on rich information due to contact, leveraging the touch sensors in the gripper of the robot and object displacement. Our prioritization scheme favors sampling of contact-rich experiences, which are arguably the ones providing the largest amount of information. We evaluate our proposed approach on various sparse reward robotic tasks and compare them with the state-of-the-art methods. We show that our method surpasses or performs on par with those methods on robot manipulation tasks. Finally, we deploy the trained policy from our method to a real Franka robot for a pick-and-place task. We observe that the robot can solve the task successfully. The videos and code are publicly available at: https://erdiphd.github.io/HER_force

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 17 of its 41 references that are in the map. First posted on arXiv 5 Dec 2023.

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17 of 41 references.

References · 17

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2016OpenAI Gymcited by 1,684
  4. 2017Hindsight Experience Replaycited by 1,096
  5. 2015Prioritized Experience Replaycited by 1,070
  6. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
  7. 2018GelSlim: A High-Resolution, Compact, Robust, and Calibrated Tactile-sensing Fingercited by 50
  8. 2019Maximum Entropy-Regularized Multi-Goal Reinforcement Learningcited by 39
  9. 2021SwingBot: Learning Physical Features from In-hand Tactile Exploration for Dynamic Swing-up Manipulationcited by 24
  10. 2018Energy-Based Hindsight Experience Prioritizationcited by 20
  11. 2022Meta-Reinforcement Learning via Language Instructionscited by 18
  12. 2018Leveraging Contact Forces for Learning to Graspcited by 12
5 more
  1. 2023Meta-Reinforcement Learning Based on Self-Supervised Task Representation Learningcited by 10
  2. 2021Meta-Reinforcement Learning in Broad and Non-Parametric Environmentscited by 8
  3. 2022Learning from Symmetry: Meta-Reinforcement Learning with Symmetrical Behaviors and Language Instructionscited by 8
  4. 2021Improved Learning of Robot Manipulation Tasks via Tactile Intrinsic Motivationcited by 7
  5. 2020Complex Robotic Manipulation via Graph-Based Hindsight Goal Generationcited by 6

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