mlsanityData to 14 Oct 2026

E-3DGS: Gaussian Splatting with Exposure and Motion Events

arXiv 2410.16995 ↗First posted 22 Oct 2024cs.CV cs.RO eess.IVcited by 3

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Abstract (arXiv)

Achieving 3D reconstruction from images captured under optimal conditions has been extensively studied in the vision and imaging fields. However, in real-world scenarios, challenges such as motion blur and insufficient illumination often limit the performance of standard frame-based cameras in delivering high-quality images. To address these limitations, we incorporate a transmittance adjustment device at the hardware level, enabling event cameras to capture both motion and exposure events for diverse 3D reconstruction scenarios. Motion events (triggered by camera or object movement) are collected in fast-motion scenarios when the device is inactive, while exposure events (generated through controlled camera exposure) are captured during slower motion to reconstruct grayscale images for high-quality training and optimization of event-based 3D Gaussian Splatting (3DGS). Our framework supports three modes: High-Quality Reconstruction using exposure events, Fast Reconstruction relying on motion events, and Balanced Hybrid optimizing with initial exposure events followed by high-speed motion events. On the EventNeRF dataset, we demonstrate that exposure events significantly improve fine detail reconstruction compared to motion events and outperform frame-based cameras under challenging conditions such as low illumination and overexposure. Furthermore, we introduce EME-3D, a real-world 3D dataset with exposure events, motion events, camera calibration parameters, and sparse point clouds. Our method achieves faster and higher-quality reconstruction than event-based NeRF and is more cost-effective than methods combining event and RGB data. E-3DGS sets a new benchmark for event-based 3D reconstruction with robust performance in challenging conditions and lower hardware demands. The source code and dataset will be available at https://github.com/MasterHow/E-3DGS.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 42 references that are in the map. First posted on arXiv 22 Oct 2024.

Builds on

24 of 42 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2019Event-based Vision: A Surveycited by 1,016
  3. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  4. 2023LERF: Language Embedded Radiance Fieldscited by 543
  5. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  6. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
  7. 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
  8. 2019Events-to-Video: Bringing Modern Computer Vision to Event Camerascited by 193
  9. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  10. 2023EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anythingcited by 188
  11. 2023OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understandingcited by 184
  12. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
12 more
  1. 2022Event-aided Direct Sparse Odometrycited by 92
  2. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
  3. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  4. 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
  5. 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
  6. 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56
  7. 2024E2GS: Event Enhanced Gaussian Splattingcited by 26
  8. 2024Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotioncited by 22
  9. 2024EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splattingcited by 20
  10. 2024Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Renderingcited by 18
  11. 2024EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splattingcited by 12
  12. 2024Temporal-Mapping Photography for Event Camerascited by 9

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