mlsanityData to 14 Oct 2026

Exploration-Exploitation Trade-off in Reinforcement Learning on Online Markov Decision Processes with Global Concave Rewards

arXiv 1905.06466 ↗First posted 15 May 2019cs.LG math.OC stat.MLcited by 8

Not on the map. Why?

Abstract (arXiv)

We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, stationary policies are in general sub-optimal. We propose a no-regret algorithm based on online convex optimization (OCO) tools (Agrawal and Devanur 2014) and UCRL2 (Jaksch et al. 2010). Importantly, we introduce a novel gradient threshold procedure, which carefully controls the switches among actions to handle the subtle trade-off. By delaying the gradient updates, our procedure produces a non-stationary policy that diversifies the outcomes for optimizing the objective. The procedure is compatible with a variety of OCO tools.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2022: 2; 2023: 3; 2024: 3.

8 papers.