Sample-based Approximation of Nash in Large Many-Player Games via Gradient Descent
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Abstract (arXiv)
Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we propose an approach that iteratively improves an approximation to a Nash equilibrium through joint play. It accomplishes this by tracing a previously established homotopy that defines a continuum of equilibria for the game regularized with decaying levels of entropy. This continuum asymptotically approaches the limiting logit equilibrium, proven by McKelvey and Palfrey (1995) to be unique in almost all games, thereby partially circumventing the well-known equilibrium selection problem of many-player games. To encourage iterates to remain near this path, we efficiently minimize average deviation incentive via stochastic gradient descent, intelligently sampling entries in the payoff tensor as needed. Monte Carlo estimates of the stochastic gradient from joint play are biased due to the appearance of a nonlinear max operator in the objective, so we introduce additional innovations to the algorithm to alleviate gradient bias. The descent process can also be viewed as repeatedly constructing and reacting to a polymatrix approximation to the game. In these ways, our proposed approach, average deviation incentive descent with adaptive sampling (ADIDAS), is most similar to three classical approaches, namely homotopy-type, Lyapunov, and iterative polymatrix solvers. The lack of local convergence guarantees for biased gradient descent prevents guaranteed convergence to Nash, however, we demonstrate through extensive experiments the ability of this approach to approximate a unique Nash in normal-form games with as many as seven players and twenty one actions (several billion outcomes) that are orders of magnitude larger than those possible with prior algorithms.
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). First posted on arXiv 2 Jun 2021.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 2; 2024: 2; 2025: 2; 2026: 1.
11 papers.
- 2024Policy Space Response Oracles: A Surveycited by 10
- 2025Re-evaluating Open-ended Evaluation of Large Language Modelscited by 8
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2024Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learningcited by 3
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopescited by 2
- 2021Towards convergence to Nash equilibria in two-team zero-sum gamescited by 1
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networkscited by 0
- 2023ApproxED: Approximate exploitability descent via learned best responsescited by 0
- 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopes26 Jun 2026
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks13 Mar 2025
- 2025Re-evaluating Open-ended Evaluation of Large Language Models27 Feb 2025
- 2024Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning22 Oct 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2023ApproxED: Approximate exploitability descent via learned best responses20 Jan 2023
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks29 Nov 2022
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2021Towards convergence to Nash equilibria in two-team zero-sum games7 Nov 2021