mlsanityData to 7 Oct 2026

Frequency-based View Selection in Gaussian Splatting Reconstruction

arXiv 2409.16470 ↗First posted 24 Sep 2024cs.CV cs.ROcited by 4

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Abstract (arXiv)

Three-dimensional reconstruction is a fundamental problem in robotics perception. We examine the problem of active view selection to perform 3D Gaussian Splatting reconstructions with as few input images as possible. Although 3D Gaussian Splatting has made significant progress in image rendering and 3D reconstruction, the quality of the reconstruction is strongly impacted by the selection of 2D images and the estimation of camera poses through Structure-from-Motion (SfM) algorithms. Current methods to select views that rely on uncertainties from occlusions, depth ambiguities, or neural network predictions directly are insufficient to handle the issue and struggle to generalize to new scenes. By ranking the potential views in the frequency domain, we are able to effectively estimate the potential information gain of new viewpoints without ground truth data. By overcoming current constraints on model architecture and efficacy, our method achieves state-of-the-art results in view selection, demonstrating its potential for efficient image-based 3D reconstruction.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 24 Sep 2024.

Builds on

25 of 45 references.

References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  5. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  6. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  7. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  8. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  9. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  10. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  11. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  12. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
13 more
  1. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  2. 2024Global Structure-from-Motion Revisitedcited by 215
  3. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  4. 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
  5. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
  6. 2023NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Renderingcited by 53
  7. 2020Next-Best View Policy for 3D Reconstructioncited by 35
  8. 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 30
  9. 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 25
  10. 2022Closed-Loop Next-Best-View Planning for Target-Driven Graspingcited by 19
  11. 2023Pose-Free Neural Radiance Fields via Implicit Pose Regularizationcited by 10
  12. 2024Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRFcited by 9
  13. 2023MAP-NBV: Multi-agent Prediction-guided Next-Best-View Planning for Active 3D Object Reconstructioncited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 1.

4 papers.