mlsanityData to 7 Oct 2026

Scene Graph Generation with Role-Playing Large Language Models

arXiv 2410.15364 ↗First posted 20 Oct 2024cs.CV cs.MMcited by 16

On the map: Multimodal LLMs / vision-language models → VLM benchmarks and visual reasoning

Abstract (arXiv)

Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category (i.e., text classifiers). In this work, we argue that the text classifiers adopted by existing OVSGG methods, i.e., category-/part-level prompts, are scene-agnostic as they remain unchanged across contexts. Using such fixed text classifiers not only struggles to model visual relations with high variance, but also falls short in adapting to distinct contexts. To plug these intrinsic shortcomings, we devise SDSGG, a scene-specific description based OVSGG framework where the weights of text classifiers are adaptively adjusted according to the visual content. In particular, to generate comprehensive and diverse descriptions oriented to the scene, an LLM is asked to play different roles (e.g., biologist and engineer) to analyze and discuss the descriptive features of a given scene from different views. Unlike previous efforts simply treating the generated descriptions as mutually equivalent text classifiers, SDSGG is equipped with an advanced renormalization mechanism to adjust the influence of each text classifier based on its relevance to the presented scene (this is what the term "specific" means). Furthermore, to capture the complicated interplay between subjects and objects, we propose a new lightweight module called mutual visual adapter. It refines CLIP's ability to recognize relations by learning an interaction-aware semantic space. Extensive experiments on prevalent benchmarks show that SDSGG outperforms top-leading methods by a clear margin.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 92 of its 102 references that are in the map. First posted on arXiv 20 Oct 2024.

Builds on

92 of 102 references.

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Same direction, newest first

  1. 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation28 Jan

Other references · 91

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38 more
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Citing papers per year: 2024: 1; 2025: 11; 2026: 4.

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  1. 2024From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models
  2. 2024LLaVA-SpaceSGG: Visual Instruct Tuning for Open-vocabulary Scene Graph Generation with Enhanced Spatial Relations
  3. 2025Open World Scene Graph Generation using Vision Language Models
  4. 2025From Data to Modeling: Fully Open-vocabulary Scene Graph Generation
  5. 2024Relation-aware Hierarchical Prompt for Open-vocabulary Scene Graph Generation
  6. 2023GPT4SGG: Synthesizing Scene Graphs from Holistic and Region-specific Narratives
  7. 2025Measuring Image-Relation Alignment: Reference-Free Evaluation of VLMs and Synthetic Pre-training for Open-Vocabulary Scene Graph Generation
  8. 2024Generate Any Scene: Scene Graph Driven Data Synthesis for Visual Generation Training