Scene Graph Generation with Role-Playing Large Language Models
On the map: Multimodal LLMs / vision-language models → VLM benchmarks and visual reasoning
Abstract (arXiv)
Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category (i.e., text classifiers). In this work, we argue that the text classifiers adopted by existing OVSGG methods, i.e., category-/part-level prompts, are scene-agnostic as they remain unchanged across contexts. Using such fixed text classifiers not only struggles to model visual relations with high variance, but also falls short in adapting to distinct contexts. To plug these intrinsic shortcomings, we devise SDSGG, a scene-specific description based OVSGG framework where the weights of text classifiers are adaptively adjusted according to the visual content. In particular, to generate comprehensive and diverse descriptions oriented to the scene, an LLM is asked to play different roles (e.g., biologist and engineer) to analyze and discuss the descriptive features of a given scene from different views. Unlike previous efforts simply treating the generated descriptions as mutually equivalent text classifiers, SDSGG is equipped with an advanced renormalization mechanism to adjust the influence of each text classifier based on its relevance to the presented scene (this is what the term "specific" means). Furthermore, to capture the complicated interplay between subjects and objects, we propose a new lightweight module called mutual visual adapter. It refines CLIP's ability to recognize relations by learning an interaction-aware semantic space. Extensive experiments on prevalent benchmarks show that SDSGG outperforms top-leading methods by a clear margin.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 92 of its 102 references that are in the map. First posted on arXiv 20 Oct 2024.
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- 2025SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards10 Nov 2025
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- 2025OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wild15 Oct 2025
- 2025MSGFusion: Multimodal Scene Graph-Guided Infrared and Visible Image Fusion16 Sep 2025
- 2025Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation6 Sep 2025
- 2025Optimizing Sequential Multi-Step Tasks with Parallel LLM Agents11 Jul 2025
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- 2025DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation18 Mar 2025
- 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Models26 Oct 2024
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- 2025Learning Human-Object Interaction as Groupscited by 5
- 2025OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wildcited by 4
- 2025A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generationcited by 1
- 2025Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipationcited by 1
- 2026SinkTrack: Attention Sink based Context Anchoring for Large Language Modelscited by 1
- 2025MSGFusion: Multimodal Scene Graph-Guided Infrared and Visible Image Fusioncited by 0
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- 2026CAGE-SGG: Counterfactual Active Graph Evidence for Open-Vocabulary Scene Graph Generationcited by 0
- 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matchingcited by 0
- 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching20 May 2026
- 2026CAGE-SGG: Counterfactual Active Graph Evidence for Open-Vocabulary Scene Graph Generation24 Apr 2026
- 2026SinkTrack: Attention Sink based Context Anchoring for Large Language Models11 Apr 2026
- 2025Interaction-Centric Knowledge Infusion and Transfer for Open-Vocabulary Scene Graph Generation8 Nov 2025
- 2025Learning Human-Object Interaction as Groups21 Oct 2025
- 2025OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wild15 Oct 2025
- 2025MSGFusion: Multimodal Scene Graph-Guided Infrared and Visible Image Fusion16 Sep 2025
- 2025Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation6 Sep 2025
- 2025Synthetic Visual Genome9 Jun 2025
- 2025A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generation29 May 2025
- 2025PRISM-0: A Predicate-Rich Scene Graph Generation Framework for Zero-Shot Open-Vocabulary Tasks1 Apr 2025
- 2025DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation18 Mar 2025
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