mlsanityData to 7 Oct 2026

GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting

arXiv 2409.01581 ↗First posted 3 Sep 2024cs.RO cs.AIcited by 1

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Abstract (arXiv)

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch processing strategies, which often require subdividing point clouds into smaller patches, leading to distortions that degrade perceptual quality. To address this challenge, we propose a novel 2D-3D hybrid colored point cloud upsampling framework (GaussianPU) based on 3D Gaussian Splatting (3DGS) for robotic perception. This approach leverages 3DGS to bridge 3D point clouds with their 2D rendered images in robot vision systems. A dual scale rendered image restoration network transforms sparse point cloud renderings into dense representations, which are then input into 3DGS along with precise robot camera poses and interpolated sparse point clouds to reconstruct dense 3D point clouds. We have made a series of enhancements to the vanilla 3DGS, enabling precise control over the number of points and significantly boosting the quality of the upsampled point cloud for robotic scene understanding. Our framework supports processing entire point clouds on a single consumer-grade GPU, such as the NVIDIA GeForce RTX 3090, eliminating the need for segmentation and thus producing high-quality, dense colored point clouds with millions of points for robot navigation and manipulation tasks. Extensive experimental results on generating million-level point cloud data validate the effectiveness of our method, substantially improving the quality of colored point clouds and demonstrating significant potential for applications involving large-scale point clouds in autonomous robotics and human-robot interaction scenarios.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 30 of its 45 references that are in the map. First posted on arXiv 3 Sep 2024.

Builds on

30 of 45 references.

References · 30

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
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  6. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
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  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
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18 more
  1. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  3. 2021Advances in Neural Renderingcited by 365
  4. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  5. 2019Neural Point-Based Graphicscited by 326
  6. 2023Text-to-3D using Gaussian Splattingcited by 299
  7. 2024A Survey on 3D Gaussian Splattingcited by 221
  8. 2018PU-Net: Point Cloud Upsampling Networkcited by 208
  9. 2019PU-GAN: a Point Cloud Upsampling Adversarial Networkcited by 162
  10. 2023HUGS: Human Gaussian Splatscited by 154
  11. 2018Patch-based Progressive 3D Point Set Upsamplingcited by 101
  12. 2019PU-GCN: Point Cloud Upsampling using Graph Convolutional Networkscited by 100
  13. 2021Perceptual Quality Assessment of Colored 3D Point Cloudscited by 49
  14. 2023Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functionscited by 43
  15. 2023GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noisecited by 30
  16. 2021NTIRE 2021 Challenge on Quality Enhancement of Compressed Video: Methods and Resultscited by 26
  17. 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splattingcited by 15
  18. 2023Cross-Modal Information-Guided Network using Contrastive Learning for Point Cloud Registrationcited by 4

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