Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation
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Abstract (arXiv)
The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of tools that can effectively determine an annotator's reliability, this paper proposes general quality assurance (QA) tests for real-time continuous annotation tasks. Assuming that the annotation tasks rely on stimuli with audiovisual components, such as videos, we propose and evaluate two QA tests: a visual and an auditory QA test. We validate the QA tool across 20 annotators that are asked to go through the test followed by a lengthy task of annotating the engagement of gameplay videos. Our findings suggest that the proposed QA tool reveals, unsurprisingly, that trained annotators are more reliable than the best of untrained crowdworkers we could employ. Importantly, the QA tool introduced can predict effectively the reliability of an affect annotator with 80% accuracy, thereby, saving on resources, effort and cost, and maximizing the reliability of labels solicited in affective corpora. The introduced QA tool is available and accessible through the PAGAN annotation platform.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Aug 2023.
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Citing papers per year: 2024: 2; 2025: 1; 2026: 2.
5 papers.
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Efficient Annotator Reliability Assessment with EffiARAcited by 1
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamicscited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruningcited by 0
- 2026Resource-Constrained Affect Modelling via Variance Regularisation Pruning26 May 2026
- 2026LaScA: Language-Conditioned Scalable Modelling of Affective Dynamics8 Apr 2026
- 2025Efficient Annotator Reliability Assessment with EffiARA1 Apr 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024