A Repulsive Force Unit for Garment Collision Handling in Neural Networks
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Abstract (arXiv)
Despite recent success, deep learning-based methods for predicting 3D garment deformation under body motion suffer from interpenetration problems between the garment and the body. To address this problem, we propose a novel collision handling neural network layer called Repulsive Force Unit (ReFU). Based on the signed distance function (SDF) of the underlying body and the current garment vertex positions, ReFU predicts the per-vertex offsets that push any interpenetrating vertex to a collision-free configuration while preserving the fine geometric details. We show that ReFU is differentiable with trainable parameters and can be integrated into different network backbones that predict 3D garment deformations. Our experiments show that ReFU significantly reduces the number of collisions between the body and the garment and better preserves geometric details compared to prior methods based on collision loss or post-processing optimization.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 22 of its 49 references that are in the map. First posted on arXiv 28 Jul 2022.
Builds on
22 of 49 references.
References · 22
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- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
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- 2020MetaSDF: Meta-learning Signed Distance Functionscited by 214
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10 more
- 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
- 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
- 2018GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Drapingcited by 69
- 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
- 2020Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernelscited by 53
- 2018Learning a Shared Shape Space for Multimodal Garment Designcited by 52
- 2020DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animationcited by 43
- 2019Realtime Simulation of Thin-Shell Deformable Materials using CNN-Based Mesh Embeddingcited by 9
- 2020LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraintscited by 8
- 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformationscited by 5
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 3.
7 papers.
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2024SENC: Handling Self-collision in Neural Cloth Simulationcited by 4
- 2023SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garmentscited by 3
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 3
- 2024Shallow Signed Distance Functions for Kinematic Collision Bodiescited by 0
- 2026PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Drapingcited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation27 May 2026
- 2026PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Draping8 Feb 2026
- 2024Shallow Signed Distance Functions for Kinematic Collision Bodies11 Nov 2024
- 2024SENC: Handling Self-collision in Neural Cloth Simulation17 Jul 2024
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input9 Oct 2023
- 2023SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments5 Aug 2023