I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions
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Abstract (arXiv)
3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is still difficult to achieve a fast enough efficiency on 3D Gaussian Splatting for the practical applications. To Address this issue, we propose the I3DS, a synthetic model performance improvement evaluation solution and experiments test. From multiple and important levels or dimensions of the original 3D Gaussian Splatting, we made more than two thousand various kinds of experiments to test how the selected different items and components can make an impact on the training efficiency of the 3D Gaussian Splatting model. In this paper, we will share abundant and meaningful experiences and methods about how to improve the training, performance and the impacts caused by different items of the model. A special but normal Integer compression in base 95 and a floating-point compression in base 94 with ASCII encoding and decoding mechanism is presented. Many real and effective experiments and test results or phenomena will be recorded. After a series of reasonable fine-tuning, I3DS can gain excellent performance improvements than the previous one. The project code is available as open source.
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References · 15
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
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