TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable Characters
On the map: End-to-end autonomous driving → Reinforcement learning for driving
Abstract (arXiv)
The training, testing, and deployment, of autonomous vehicles requires realistic and efficient simulators. Moreover, because of the high variability between different problems presented in different autonomous systems, these simulators need to be easy to use, and easy to modify. To address these problems we introduce TorchDriveSim and its benchmark extension TorchDriveEnv. TorchDriveEnv is a lightweight reinforcement learning benchmark programmed entirely in Python, which can be modified to test a number of different factors in learned vehicle behavior, including the effect of varying kinematic models, agent types, and traffic control patterns. Most importantly unlike many replay based simulation approaches, TorchDriveEnv is fully integrated with a state of the art behavioral simulation API. This allows users to train and evaluate driving models alongside data driven Non-Playable Characters (NPC) whose initializations and driving behavior are reactive, realistic, and diverse. We illustrate the efficiency and simplicity of TorchDriveEnv by evaluating common reinforcement learning baselines in both training and validation environments. Our experiments show that TorchDriveEnv is easy to use, but difficult to solve.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving. Builds on 34 of its 44 references that are in the map. First posted on arXiv 7 May 2024.
Builds on
34 of 44 references.
Closest ancestors · 1
Same direction, newest first
Other references · 33
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- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2018ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worstcited by 391
- 2019Learning by Cheatingcited by 361
- 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
21 more
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- 2022A Comprehensive Survey of Few-shot Learning: Evolution, Applications, Challenges, and Opportunitiescited by 162
- 2023Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Researchcited by 158
- 2022Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarioscited by 124
- 2023A Tutorial on Meta-Reinforcement Learningcited by 102
- 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
- 2022BITS: Bi-level Imitation for Traffic Simulationcited by 80
- 2021SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policiescited by 68
- 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulationcited by 61
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- 2021Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulationcited by 32
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- 2021Rule-based Optimal Control for Autonomous Drivingcited by 21
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Built on by
Citing papers per year: 2024: 2; 2025: 4.
6 papers.
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- 2024Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Reviewcited by 3
- 2025Control-ITRA: Controlling the Behavior of a Driving Modelcited by 2
- 2024TrafficGamer: Reliable and Flexible Traffic Simulation for Safety-Critical Scenarios with Game-Theoretic Oraclescited by 1
- 2025Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Modelscited by 1
- 2025Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments28 Mar 2025
- 2025A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models18 Feb 2025
- 2025Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models14 Feb 2025
- 2025Control-ITRA: Controlling the Behavior of a Driving Model17 Jan 2025
- 2024Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Review21 Sep 2024
- 2024TrafficGamer: Reliable and Flexible Traffic Simulation for Safety-Critical Scenarios with Game-Theoretic Oracles28 Aug 2024
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