mlsanityData to 14 Oct 2026

Modeling Dynamic Environments with Scene Graph Memory

arXiv 2305.17537 ↗First posted 27 May 2023cs.LG cs.AIcited by 18

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Abstract (arXiv)

Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem: link prediction on partially observable dynamic graphs. Our graph is a representation of a scene in which rooms and objects are nodes, and their relationships are encoded in the edges; only parts of the changing graph are known to the agent at each timestep. This partial observability poses a challenge to existing link prediction approaches, which we address. We propose a novel state representation -- Scene Graph Memory (SGM) -- with captures the agent's accumulated set of observations, as well as a neural net architecture called a Node Edge Predictor (NEP) that extracts information from the SGM to search efficiently. We evaluate our method in the Dynamic House Simulator, a new benchmark that creates diverse dynamic graphs following the semantic patterns typically seen at homes, and show that NEP can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics, outperforming baselines both in terms of new scene adaptability and overall accuracy. The codebase and more can be found at https://www.scenegraphmemory.com.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 28 of its 60 references that are in the map. First posted on arXiv 27 May 2023.

Builds on

28 of 60 references.

References · 28

  1. 2017Attention Is All You Needcited by 60,361
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2019Fast Graph Representation Learning with PyTorch Geometriccited by 2,434
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  5. 2019CLEVRER: CoLlision Events for Video REpresentation and Reasoningcited by 484
  6. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  7. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
  8. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  9. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  10. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  11. 2021GraphFormers: GNN-nested Transformers for Representation Learning on Textual Graphcited by 143
  12. 2020Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphscited by 83
16 more
  1. 2021Learning from Counterfactual Links for Link Predictioncited by 69
  2. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  3. 2021Cold Brew: Distilling Graph Node Representations with Incomplete or Missing Neighborhoodscited by 58
  4. 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 52
  5. 2020Learning Physical Graph Representations from Visual Scenescited by 50
  6. 2019Bayesian Relational Memory for Semantic Visual Navigationcited by 48
  7. 2019GCN-GAN: A Non-linear Temporal Link Prediction Model for Weighted Dynamic Networkscited by 40
  8. 2022Reasoning with Scene Graphs for Robot Planning under Partial Observabilitycited by 25
  9. 2022Proactive Robot Assistance via Spatio-Temporal Object Modelingcited by 18
  10. 2021Heterogeneous Edge-Enhanced Graph Attention Network For Multi-Agent Trajectory Predictioncited by 17
  11. 2021Edge Proposal Sets for Link Predictioncited by 16
  12. 2020Semantic and Geometric Modeling with Neural Message Passing in 3D Scene Graphs for Hierarchical Mechanical Searchcited by 14
  13. 2021Towards Optimal Correlational Object Searchcited by 14
  14. 2022GraphMapper: Efficient Visual Navigation by Scene Graph Generationcited by 6
  15. 2020Learning Object-Based State Estimators for Household Robotscited by 4
  16. 2022A Contextual Bandit Approach for Learning to Plan in Environments with Probabilistic Goal Configurationscited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 6; 2026: 7.

18 papers.

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  1. 2023REFLECT: Summarizing Robot Experiences for Failure Explanation and Correctioncited by 175
  2. 2024Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoningcited by 175
  3. 2023Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon Decision-Making in Embodied AIcited by 23
  4. 2024Towards Scene Graph Anticipationcited by 10
  5. 2025Neural Brain: A Neuroscience-inspired Framework for Embodied Agentscited by 10
  6. 2025Ella: Embodied Social Agents with Lifelong Memorycited by 4
  7. 2024Personalized Embodied Navigation for Portable Object Findingcited by 3
  8. 2025RAIDER: Tool-Equipped Large Language Model Agent for Robotic Action Issue Detection, Explanation and Recoverycited by 2
  9. 2025M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environmentscited by 1
  10. 2026Self-Evolving Just-In-Time Memory for Proactive Embodied Safetycited by 1
  11. 2025FOGMACHINE -- Leveraging Discrete-Event Simulation and Scene Graphs for Modeling Hierarchical, Interconnected Environments under Partial Observations from Mobile Agentscited by 0
  12. 2025Align While Search: Belief-Guided Exploratory Inference for World-Grounded Embodied Agentscited by 0
6 more
  1. 2026The Neural Compass: Probabilistic Relative Feature Fields for Robotic Searchcited by 0
  2. 2026NEXUS: Continual Learning of Symbolic Constraints for Safe and Robust Embodied Planningcited by 0
  3. 2026Conservative Hybrid Graph Networks for Process Systems with Learned Routingcited by 0
  4. 2026Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worldscited by 0
  5. 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphscited by 0
  6. 2026Lifelong small-object navigation in changing object layouts: a benchmark and methodcited by 0