mlsanityData to 14 Oct 2026

Dexterous Legged Locomotion in Confined 3D Spaces with Reinforcement Learning

arXiv 2403.03848 ↗First posted 6 Mar 2024cs.RO cs.LGcited by 9

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Recent advances of locomotion controllers utilizing deep reinforcement learning (RL) have yielded impressive results in terms of achieving rapid and robust locomotion across challenging terrain, such as rugged rocks, non-rigid ground, and slippery surfaces. However, while these controllers primarily address challenges underneath the robot, relatively little research has investigated legged mobility through confined 3D spaces, such as narrow tunnels or irregular voids, which impose all-around constraints. The cyclic gait patterns resulted from existing RL-based methods to learn parameterized locomotion skills characterized by motion parameters, such as velocity and body height, may not be adequate to navigate robots through challenging confined 3D spaces, requiring both agile 3D obstacle avoidance and robust legged locomotion. Instead, we propose to learn locomotion skills end-to-end from goal-oriented navigation in confined 3D spaces. To address the inefficiency of tracking distant navigation goals, we introduce a hierarchical locomotion controller that combines a classical planner tasked with planning waypoints to reach a faraway global goal location, and an RL-based policy trained to follow these waypoints by generating low-level motion commands. This approach allows the policy to explore its own locomotion skills within the entire solution space and facilitates smooth transitions between local goals, enabling long-term navigation towards distant goals. In simulation, our hierarchical approach succeeds at navigating through demanding confined 3D environments, outperforming both pure end-to-end learning approaches and parameterized locomotion skills. We further demonstrate the successful real-world deployment of our simulation-trained controller on a real robot.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 17 of its 36 references that are in the map. First posted on arXiv 6 Mar 2024.

Builds on

17 of 36 references.

References · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  3. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  4. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  5. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  6. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  7. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  8. 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 138
  9. 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
  10. 2019Data Efficient Reinforcement Learning for Legged Robotscited by 63
  11. 2022Factory: Fast Contact for Robotic Assemblycited by 54
  12. 2022Advanced Skills by Learning Locomotion and Local Navigation End-to-Endcited by 52
5 more
  1. 2022Safe Reinforcement Learning for Legged Locomotioncited by 35
  2. 2022Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controllercited by 29
  3. 2021Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learningcited by 22
  4. 2019Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigationcited by 13
  5. 2019Contact Planning for the ANYmal Quadruped Robot using an Acyclic Reachability-Based Plannercited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 3; 2026: 2.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Learning to walk in confined spaces using 3D representation
  2. 2023Learning Robust, Agile, Natural Legged Locomotion Skills in the Wild
  3. 2025Whole-Body Constrained Learning for Legged Locomotion via Hierarchical Optimization
  4. 2025Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning
  5. 2026Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding
  6. 2020Learning to Walk in the Real World with Minimal Human Effort
  7. 2025Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility
  8. 2025Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface