Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 18 of its 24 references that are in the map. First posted on arXiv 10 Aug 2026.
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- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2023ChemCrow: Augmenting large-language models with chemistry toolscited by 631
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
- 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 352
- 2023Recognize Anything: A Strong Image Tagging Modelcited by 309
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 205
- 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
- 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 178
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- 2023L3MVN: Leveraging Large Language Models for Visual Target Navigationcited by 120
- 2024CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMscited by 33
- 2023Think, Act, and Ask: Open-World Interactive Personalized Robot Navigationcited by 31
- 2024MemoNav: Working Memory Model for Visual Navigationcited by 13
- 2025Stairway to Success: An Online Floor-Aware Zero-Shot Object-Goal Navigation Framework via LLM-Driven Coarse-to-Fine Explorationcited by 10
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