On Demand Solid Texture Synthesis Using Deep 3D Networks
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Abstract (arXiv)
This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a generative network is trained to synthesize coherent portions of solid textures of arbitrary sizes that reproduce the visual characteristics of the examples along some directions. To cope with memory limitations and computation complexity that are inherent to both high resolution and 3D processing on the GPU, only 2D textures referred to as "slices" are generated during the training stage. These synthetic textures are compared to exemplar images via a perceptual loss function based on a pre-trained deep network. The proposed network is very light (less than 100k parameters), therefore it only requires sustainable training (i.e. few hours) and is capable of very fast generation (around a second for 2563 voxels) on a single GPU. Integrated with a spatially seeded PRNG the proposed generator network directly returns an RGB value given a set of 3D coordinates. The synthesized volumes have good visual results that are at least equivalent to the state-of-the-art patch based approaches. They are naturally seamlessly tileable and can be fully generated in parallel.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Jan 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 2; 2024: 2; 2025: 0; 2026: 1.
7 papers.
- 2023Mesh Neural Cellular Automatacited by 11
- 2024G-Style: Stylized Gaussian Splattingcited by 5
- 2021STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?cited by 2
- 2024Implicit Neural Representation of Tileable Material Texturescited by 2
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Artcited by 1
- 20223D microstructural generation from 2D images of cement paste using generative adversarial networkscited by 0
- 2026PolyCrysDiff: Controllable Generation of Three-Dimensional Computable Polycrystalline Material Structurescited by 0
- 2026PolyCrysDiff: Controllable Generation of Three-Dimensional Computable Polycrystalline Material Structures12 Mar 2026
- 2024G-Style: Stylized Gaussian Splatting28 Aug 2024
- 2024Implicit Neural Representation of Tileable Material Textures3 Feb 2024
- 2023ARTEMIS: Using GANs with Multiple Discriminators to Generate Art14 Nov 2023
- 2023Mesh Neural Cellular Automata6 Nov 2023
- 20223D microstructural generation from 2D images of cement paste using generative adversarial networks4 Apr 2022
- 2021STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?8 Feb 2021