mlsanityData to 7 Oct 2026

μNCA: Texture Generation with Ultra-Compact Neural Cellular Automata

arXiv 2111.13545 ↗First posted 26 Nov 2021cs.LG cs.AI cs.CVcited by 13

Not on the map. Why?

Abstract (arXiv)

We study the problem of example-based procedural texture synthesis using highly compact models. Given a sample image, we use differentiable programming to train a generative process, parameterised by a recurrent Neural Cellular Automata (NCA) rule. Contrary to the common belief that neural networks should be significantly over-parameterised, we demonstrate that our model architecture and training procedure allows for representing complex texture patterns using just a few hundred learned parameters, making their expressivity comparable to hand-engineered procedural texture generating programs. The smallest models from the proposed μNCA family scale down to 68 parameters. When using quantisation to one byte per parameter, proposed models can be shrunk to a size range between 588 and 68 bytes. Implementation of a texture generator that uses these parameters to produce images is possible with just a few lines of GLSL or C code.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 15 of its 40 references that are in the map. First posted on arXiv 26 Nov 2021.

Builds on

15 of 40 references.

References · 15

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  3. 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,590
  4. 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,277
  5. 2013Describing Textures in the Wildcited by 2,110
  6. 2018Reconciling modern machine learning practice and the bias-variance trade-offcited by 919
  7. 2018Computational Optimal Transportcited by 765
  8. 2019Deep Double Descent: Where Bigger Models and More Data Hurtcited by 667
  9. 2017Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesiscited by 215
  10. 2020OT-Flow: Fast and Accurate Continuous Normalizing Flows via Optimal Transportcited by 143
  11. 2017Diversified Texture Synthesis with Feed-forward Networkscited by 59
  12. 2021A Survey on Optimal Transport for Machine Learning: Theory and Applicationscited by 35
3 more
  1. 2020A Generative Model for Texture Synthesis based on Optimal Transport between Feature Distributionscited by 11
  2. 2021Texture Generation with Neural Cellular Automatacited by 9
  3. 2018Innovative Non-parametric Texture Synthesis via Patch Permutationscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 3; 2024: 5; 2025: 1; 2026: 2.

13 papers.

Sort:

By area: