mlsanityData to 7 Oct 2026

Continuous Levels of Detail for Light Field Networks

arXiv 2309.11591 ↗First posted 20 Sep 2023cs.CV cs.GRcited by 1

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Abstract (arXiv)

Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing methods generally focus on a few discrete LODs which suffer from aliasing and flicker artifacts as details are changed and limit their granularity for adapting to resource limitations. In this paper, we propose a method to encode light field networks with continuous LODs, allowing for finely tuned adaptations to rendering conditions. Our training procedure uses summed-area table filtering allowing efficient and continuous filtering at various LODs. Furthermore, we use saliency-based importance sampling which enables our light field networks to distribute their capacity, particularly limited at lower LODs, towards representing the details viewers are most likely to focus on. Incorporating continuous LODs into neural representations enables progressive streaming of neural representations, decreasing the latency and resource utilization for rendering.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 32 of its 49 references that are in the map. First posted on arXiv 20 Sep 2023.

Builds on

32 of 49 references.

References · 32

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20 more
  1. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
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  20. 2022Progressive Multi-scale Light Field Networkscited by 3

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