Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models
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Abstract (arXiv)
Modern recommender systems lie at the heart of complex ecosystems that couple the behavior of users, content providers, advertisers, and other actors. Despite this, the focus of the majority of recommender research -- and most practical recommenders of any import -- is on the local, myopic optimization of the recommendations made to individual users. This comes at a significant cost to the long-term utility that recommenders could generate for its users. We argue that explicitly modeling the incentives and behaviors of all actors in the system -- and the interactions among them induced by the recommender's policy -- is strictly necessary if one is to maximize the value the system brings to these actors and improve overall ecosystem "health". Doing so requires: optimization over long horizons using techniques such as reinforcement learning; making inevitable tradeoffs in the utility that can be generated for different actors using the methods of social choice; reducing information asymmetry, while accounting for incentives and strategic behavior, using the tools of mechanism design; better modeling of both user and item-provider behaviors by incorporating notions from behavioral economics and psychology; and exploiting recent advances in generative and foundation models to make these mechanisms interpretable and actionable. We propose a conceptual framework that encompasses these elements, and articulate a number of research challenges that emerge at the intersection of these different disciplines.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 47 of its 162 references that are in the map. First posted on arXiv 8 Sep 2023.
Builds on
47 of 162 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
- 2024Accounting for AI and Users Shaping One Another: The Role of Mathematical Modelscited by 11
- 2025LLM-Based User Simulation for Low-Knowledge Shilling Attacks on Recommender Systemscited by 3
- 2025Policy Design for Two-sided Platforms with Participation Dynamicscited by 2
- 2025Adaptive Preference Aggregationcited by 1
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2026Open Problems in Differentiable Social Choice: Learning Mechanisms, Decisions, and Alignmentcited by 0
- 2026Content Creation with Spillovers: An Incentive Design Approachcited by 0
- 2026Content Creation with Spillovers: An Incentive Design Approach15 Mar 2026
- 2026Open Problems in Differentiable Social Choice: Learning Mechanisms, Decisions, and Alignment3 Feb 2026
- 2025LLM-Based User Simulation for Low-Knowledge Shilling Attacks on Recommender Systems18 May 2025
- 2025Adaptive Preference Aggregation13 Mar 2025
- 2025Policy Design for Two-sided Platforms with Participation Dynamics3 Feb 2025
- 2024Accounting for AI and Users Shaping One Another: The Role of Mathematical Models18 Apr 2024
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024