Reinforcement Learning based Recommender System using Biclustering Technique
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Abstract (arXiv)
A recommender system aims to recommend items that a user is interested in among many items. The need for the recommender system has been expanded by the information explosion. Various approaches have been suggested for providing meaningful recommendations to users. One of the proposed approaches is to consider a recommender system as a Markov decision process (MDP) problem and try to solve it using reinforcement learning (RL). However, existing RL-based methods have an obvious drawback. To solve an MDP in a recommender system, they encountered a problem with the large number of discrete actions that bring RL to a larger class of problems. In this paper, we propose a novel RL-based recommender system. We formulate a recommender system as a gridworld game by using a biclustering technique that can reduce the state and action space significantly. Using biclustering not only reduces space but also improves the recommendation quality effectively handling the cold-start problem. In addition, our approach can provide users with some explanation why the system recommends certain items. Lastly, we examine the proposed algorithm on a real-world dataset and achieve a better performance than the widely used recommendation algorithm.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Jan 2018.
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Citing papers per year: 2021: 7; 2022: 2; 2023: 1; 2024: 1; 2025: 1.
12 papers.
- 2021Offline Reinforcement Learning with Soft Behavior Regularizationcited by 28
- 2021RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystemscited by 21
- 2021HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanismcited by 19
- 2021BRAC+: Improved Behavior Regularized Actor Critic for Offline Reinforcement Learningcited by 13
- 2022Reinforced Imitative Graph Learning for Mobile User Profilingcited by 8
- 2023Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Modelscited by 7
- 2021Parallel Actors and Learners: A Framework for Generating Scalable RL Implementationscited by 2
- 2021Optimized Recommender Systems with Deep Reinforcement Learningcited by 0
- 2021Edge-Compatible Reinforcement Learning for Recommendationscited by 0
- 2022Boosting Urban Traffic Speed Prediction via Integrating Implicit Spatial Correlationscited by 0
- 2024Biclustering a dataset using photonic quantum computingcited by 0
- 2025Breaking the Cold-Start Barrier: Reinforcement Learning with Double and Dueling DQNscited by 0
- 2025Breaking the Cold-Start Barrier: Reinforcement Learning with Double and Dueling DQNs28 Aug 2025
- 2024Biclustering a dataset using photonic quantum computing28 May 2024
- 2023Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models8 Sep 2023
- 2022Boosting Urban Traffic Speed Prediction via Integrating Implicit Spatial Correlations25 Dec 2022
- 2022Reinforced Imitative Graph Learning for Mobile User Profiling13 Mar 2022
- 2021Edge-Compatible Reinforcement Learning for Recommendations10 Dec 2021
- 2021Offline Reinforcement Learning with Soft Behavior Regularization14 Oct 2021
- 2021HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism14 Oct 2021
- 2021Optimized Recommender Systems with Deep Reinforcement Learning6 Oct 2021
- 2021Parallel Actors and Learners: A Framework for Generating Scalable RL Implementations3 Oct 2021
- 2021BRAC+: Improved Behavior Regularized Actor Critic for Offline Reinforcement Learning2 Oct 2021
- 2021RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems14 Mar 2021