mlsanityData to 7 Oct 2026

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

arXiv 2406.07980 ↗First posted 12 Jun 2024cs.LGcited by 3

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Abstract (arXiv)

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels and puzzles to prevent them from reaching the end too quickly. As with any content creation, testing and validation are essential to ensure engaging gameplay mechanics, enjoyable game assets, and playable levels. In this paper, we propose an automated approach that can be leveraged for gameplay testing and validation that combines traditional scripted methods with reinforcement learning, reaping the benefits of both approaches while adapting to new situations similarly to how a human player would. We test our solution on a popular tower defense game, Plants vs. Zombies. The results show that combining a learned approach, such as reinforcement learning, with a scripted AI produces a higher-performing and more robust agent than using only heuristic AI, achieving a 57.12% success rate compared to 47.95% in a set of 40 levels. Moreover, the results demonstrate the difficulty of training a general agent for this type of puzzle-like game.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 12 Jun 2024.

Builds on

13 of 23 references.

References · 13

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 49
  5. 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
  6. 2018On Reinforcement Learning for Full-length Game of StarCraftcited by 15
  7. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
  8. 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
  9. 2019Automated Playtesting of Matching Tile Gamescited by 10
  10. 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 10
  11. 2022Towards Automated Video Game Testing: Still a Long Way to Gocited by 5
  12. 2021Statistical Modelling of Level Difficulty in Puzzle Gamescited by 3
1 more
  1. 2023Preference-conditioned Pixel-based AI Agent For Game Testingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.